My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Dragon Goblin Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Firecracker Guards Goblin Giant
Barbarian Barrel
Firecracker Tesla Guards
The Log
Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon Mother Witch
Fireball
Firecracker Tesla Electro Dragon Mother Witch
Poison
Firecracker Guards Electro Dragon Mother Witch
Lightning
Tesla Electro Dragon Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Tesla Mother Witch Golden Knight Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Giant
Tesla
Guards
The Log
Electro Dragon
Goblin Giant Mother Witch
Goblin Giant
Firecracker Electro Dragon The Log Mother Witch
The Log
Guards Goblin Giant
Mother Witch
Electro Dragon Goblin Giant
Golden Knight

Defense Synergies 2 14

Firecracker
The Log Tesla Guards Electro Dragon Golden Knight
Tesla
The Log Firecracker Guards Mother Witch
Guards
Firecracker Tesla Electro Dragon The Log Mother Witch
Electro Dragon
Firecracker Guards The Log
Goblin Giant
The Log
The Log
Firecracker Tesla Guards Electro Dragon Goblin Giant Mother Witch Golden Knight
Mother Witch
Tesla Guards The Log Golden Knight
Golden Knight
Firecracker The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon Goblin Giant The Log Golden Knight
Firecracker Tesla Electro Dragon The Log
Tesla Electro Dragon
Tesla Firecracker Guards Electro Dragon
Firecracker The Log
The Log Firecracker Tesla Guards Electro Dragon Mother Witch
Tesla Firecracker Electro Dragon
Tesla Electro Dragon Goblin Giant The Log Golden Knight
Tesla
Guards Firecracker Tesla
Guards Mother Witch Firecracker Tesla Electro Dragon Goblin Giant The Log
Tesla Firecracker Electro Dragon
Tesla Guards Electro Dragon The Log
Firecracker Tesla Guards Electro Dragon The Log Golden Knight
Tesla
Tesla The Log
Tesla Firecracker Electro Dragon
Tesla Firecracker Guards Electro Dragon The Log Golden Knight
The Log Firecracker Tesla Guards Electro Dragon Mother Witch
Tesla
Firecracker Tesla Guards Electro Dragon Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla
Firecracker Tesla Electro Dragon The Log
Guards Electro Dragon Goblin Giant The Log Golden Knight
Guards Tesla Goblin Giant The Log
Tesla Guards Goblin Giant
Firecracker Mother Witch Tesla Electro Dragon Goblin Giant
Guards Tesla Goblin Giant
Tesla Goblin Giant
Electro Dragon Firecracker The Log
Tesla Guards Goblin Giant
Tesla Guards Electro Dragon Golden Knight
Guards Goblin Giant The Log
Tesla Guards Goblin Giant Golden Knight
Firecracker Tesla Electro Dragon
Tesla Guards Electro Dragon Firecracker Goblin Giant The Log Golden Knight
Firecracker Tesla Electro Dragon The Log Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Electro Dragon The Log Golden Knight
Firecracker Electro Dragon The Log Golden Knight
Electro Dragon Goblin Giant The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Mother Witch Electro Dragon Goblin Giant
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon Golden Knight
Guards Electro Dragon
Firecracker Electro Dragon The Log Golden Knight
Firecracker Electro Dragon
Firecracker The Log Golden Knight
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log Golden Knight
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Mother Witch Golden Knight
The Log
The Log
Electro Dragon The Log
Firecracker The Log Mother Witch Electro Dragon
Firecracker The Log Electro Dragon Golden Knight
Electro Dragon The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Electro Dragon Mother Witch
Electro Dragon Firecracker Guards
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Guards Electro Dragon
Firecracker Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Guards The Log Golden Knight
Firecracker Electro Dragon
Electro Dragon Firecracker Goblin Giant The Log Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: