My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Inferno Tower Witch Prince Inferno Dragon
Barbarian Barrel
Inferno Tower Witch
The Log
Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Witch Prince Inferno Dragon Mother Witch
Fireball
Inferno Tower Witch Inferno Dragon Mother Witch
Poison
Inferno Tower Witch Mother Witch
Lightning
Inferno Tower Witch Prince Inferno Dragon Mother Witch
Rocket
Inferno Tower Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Prince Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Freeze Inferno Dragon Mother Witch Inferno Tower Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Freeze Inferno Dragon Mother Witch

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Freeze
Witch
Prince Mega Knight
Prince
Mega Knight Witch The Log
The Log
Prince Mega Knight
Inferno Dragon
Mega Knight
Mother Witch
Mega Knight
Mega Knight
Prince Inferno Dragon Witch The Log Mother Witch

Defense Synergies 2 11

Inferno Tower
The Log Prince Mega Knight
Freeze
Mega Knight
Witch
Prince The Log Mega Knight
Prince
The Log Inferno Tower Witch
The Log
Inferno Tower Prince Witch Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
The Log Mega Knight
Mother Witch
The Log Mega Knight
Mega Knight
Inferno Tower Freeze Witch The Log Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Inferno Dragon Witch Prince The Log Mega Knight
Inferno Tower Witch Prince Mega Knight Freeze Inferno Dragon
Inferno Tower Witch Prince Inferno Dragon Mega Knight
Prince The Log Mega Knight
Freeze The Log Mother Witch Mega Knight
Inferno Tower Inferno Dragon Freeze Witch
Inferno Tower The Log Mega Knight
Inferno Tower Witch Inferno Dragon Prince
Inferno Tower Prince Mega Knight
Witch Mother Witch Freeze The Log Mega Knight
Inferno Tower Inferno Dragon Witch
Inferno Tower Prince Mega Knight Freeze Witch The Log
Mega Knight Freeze Witch Prince The Log
Inferno Tower Inferno Dragon Prince Mega Knight
Inferno Tower Freeze Prince The Log Inferno Dragon Mega Knight
Mega Knight Inferno Tower Witch Prince
Mega Knight Witch Prince The Log
Freeze Witch The Log Inferno Dragon Mother Witch Mega Knight
Inferno Tower Prince Inferno Dragon
Mega Knight Witch Prince The Log Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Prince
Prince The Log Inferno Dragon Mega Knight
Mega Knight Inferno Tower Witch Prince The Log
Prince Mega Knight Inferno Tower The Log
Inferno Tower Witch Prince Inferno Dragon Mega Knight
Mother Witch Freeze Witch
Prince Inferno Tower Witch
Inferno Tower Mega Knight Prince Inferno Dragon
Freeze Mega Knight Inferno Tower Witch Prince The Log Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Witch Prince
Mega Knight Prince The Log
Prince Mega Knight Inferno Tower Witch
Witch Mega Knight
Inferno Tower Witch Freeze Prince The Log Inferno Dragon
Mega Knight Inferno Tower Freeze Witch The Log Inferno Dragon Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze Prince The Log
The Log Mega Knight
Mother Witch Freeze Witch
Witch The Log
The Log Freeze
The Log
Prince
Prince The Log
The Log
Freeze
Prince The Log
Witch The Log
The Log Mega Knight
Freeze
Prince The Log Mega Knight
Witch The Log Mother Witch Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Freeze The Log Mother Witch Witch Mega Knight
Witch Inferno Dragon
The Log Witch
Witch Prince The Log Mega Knight
The Log
Witch Mother Witch
Freeze Witch
The Log Mega Knight
Freeze
Prince Mega Knight
The Log
Freeze Witch Prince
Witch
Freeze
The Log
Prince Mega Knight
The Log
Prince Mega Knight
Freeze Witch The Log
Witch
Freeze Witch Prince The Log Mega Knight
Prince Inferno Dragon
Mega Knight

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