My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Furnace Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Bowler Mother Witch
Fireball
Furnace Wizard Bowler Mother Witch
Poison
Furnace Wizard Mother Witch
Lightning
Furnace Wizard Bowler Mother Witch
Rocket
Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Furnace Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Tornado Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Royal Delivery Tornado Furnace Mother Witch Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Royal Delivery Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Furnace
Mirror Bowler
Wizard
Tornado Rage
Mirror
Furnace Tornado
Rage
Wizard Mother Witch
Tornado
Wizard Mirror Bowler
Bowler
Furnace Tornado Mother Witch
Mother Witch
Rage Bowler

Defense Synergies 6 9

Royal Delivery
Mirror Tornado Furnace Wizard Bowler Mother Witch
Furnace
Mirror Royal Delivery Tornado Bowler
Wizard
Tornado Royal Delivery
Mirror
Royal Delivery Furnace Tornado Bowler
Rage
Tornado
Royal Delivery Wizard Mirror Bowler Furnace Mother Witch
Bowler
Tornado Royal Delivery Furnace Mirror Mother Witch
Mother Witch
Royal Delivery Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Royal Delivery Furnace
Furnace Tornado Bowler Royal Delivery
Furnace Bowler
Royal Delivery Tornado Bowler
Royal Delivery Tornado Bowler Furnace Mother Witch
Furnace Tornado Royal Delivery Wizard
Bowler
Furnace Tornado
Tornado Royal Delivery Bowler
Mother Witch Royal Delivery Furnace Wizard Tornado Bowler
Royal Delivery Furnace Wizard Tornado
Furnace Bowler Royal Delivery Wizard
Wizard Bowler Royal Delivery Furnace Tornado
Furnace
Tornado Royal Delivery Furnace Bowler
Wizard Royal Delivery Furnace Tornado Bowler
Royal Delivery Furnace Wizard Tornado Bowler
Royal Delivery Furnace Wizard Tornado Bowler Mother Witch
Tornado
Wizard Bowler Royal Delivery Furnace Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Furnace Bowler
Royal Delivery Wizard Bowler
Royal Delivery Furnace Bowler
Bowler Royal Delivery Tornado
Royal Delivery Bowler
Royal Delivery Furnace Wizard Mother Witch Tornado
Royal Delivery Furnace Bowler
Royal Delivery
Royal Delivery Tornado
Royal Delivery
Bowler
Royal Delivery Tornado Bowler
Royal Delivery Bowler Wizard
Wizard Furnace Bowler
Royal Delivery Furnace Tornado Bowler
Bowler Royal Delivery Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Bowler
Wizard Furnace Bowler
Wizard Mother Witch Furnace Tornado
Furnace Wizard Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado
Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado
Bowler
Furnace
Furnace Wizard Bowler
Furnace Wizard Bowler
Tornado
Wizard Bowler
Wizard Tornado Bowler Mother Witch
Bowler
Wizard Tornado
Tornado Bowler
Tornado Mother Witch Furnace Wizard Bowler
Wizard Tornado Bowler
Wizard Tornado Bowler
Tornado
Furnace Wizard Tornado Mother Witch
Wizard
Bowler
Wizard
Wizard Bowler
Wizard Tornado
Wizard Bowler
Wizard Bowler
Tornado
Tornado Bowler
Tornado
Tornado Bowler

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