My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant
Giant Snowball
Barbarians Minion Horde Musketeer
Zap
Minion Horde Royal Giant
Barbarian Barrel
Barbarians Musketeer Royal Ghost Electro Wizard
The Log
Barbarians Royal Giant Musketeer
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Royal Ghost Electro Wizard
Fireball
Barbarians Minion Horde Musketeer Electro Wizard
Poison
Barbarians Minion Horde Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Royal Ghost Musketeer Electro Wizard Barbarians Minion Horde Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Royal Ghost Musketeer Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Royal Giant Giant
Royal Giant
Earthquake Minion Horde Musketeer Royal Ghost Electro Wizard
Earthquake
Royal Giant Giant
Musketeer
Giant Royal Giant Royal Ghost
Giant
Earthquake Musketeer Minion Horde Royal Ghost Electro Wizard
Royal Ghost
Royal Giant Musketeer Giant Electro Wizard
Electro Wizard
Royal Giant Giant Royal Ghost

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Earthquake
Musketeer
Royal Ghost Electro Wizard
Giant
Royal Ghost
Musketeer Electro Wizard
Electro Wizard
Musketeer Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Musketeer Electro Wizard
Barbarians Earthquake
Earthquake Musketeer Royal Ghost Electro Wizard
Minion Horde Musketeer Electro Wizard
Earthquake Barbarians Musketeer Electro Wizard
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Royal Ghost Electro Wizard
Barbarians Minion Horde Electro Wizard Earthquake Musketeer Royal Ghost
Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Earthquake Musketeer Electro Wizard
Barbarians Minion Horde Earthquake Royal Ghost Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Musketeer Royal Ghost Electro Wizard
Earthquake Barbarians Musketeer Royal Ghost Electro Wizard
Barbarians Musketeer Electro Wizard
Royal Ghost Barbarians Minion Horde Earthquake Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost Electro Wizard
Electro Wizard Musketeer Royal Ghost
Barbarians Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Musketeer
Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde Musketeer Electro Wizard
Barbarians Minion Horde
Minion Horde Electro Wizard Barbarians
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Barbarians Electro Wizard
Barbarians Minion Horde
Barbarians Minion Horde Musketeer
Barbarians Electro Wizard Minion Horde Musketeer
Barbarians Minion Horde Earthquake Musketeer Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Musketeer Royal Ghost
Musketeer Royal Ghost Electro Wizard
Earthquake Minion Horde
Earthquake Barbarians Musketeer
Minion Horde Earthquake
Minion Horde Musketeer
Minion Horde Earthquake Musketeer
Earthquake
Minion Horde Musketeer Electro Wizard
Minion Horde Earthquake Musketeer Electro Wizard
Musketeer
Earthquake Musketeer
Earthquake Minion Horde Musketeer
Earthquake Musketeer
Earthquake Minion Horde Musketeer
Earthquake Minion Horde Musketeer
Earthquake
Minion Horde
Earthquake Musketeer Electro Wizard
Earthquake
Minion Horde Earthquake Musketeer
Musketeer
Earthquake Barbarians Minion Horde Musketeer
Earthquake
Minion Horde
Earthquake Musketeer Royal Ghost Electro Wizard
Musketeer
Musketeer
Minion Horde Musketeer Electro Wizard
Electro Wizard Minion Horde Musketeer
Minion Horde
Minion Horde Earthquake Musketeer
Minion Horde Electro Wizard
Minion Horde
Earthquake
Minion Horde Earthquake Electro Wizard Barbarians Musketeer
Musketeer Electro Wizard
Minion Horde Musketeer Electro Wizard
Earthquake Musketeer
Minion Horde Musketeer
Minion Horde Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Royal Ghost Electro Wizard

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