My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Inferno Dragon
Giant Snowball
Skeleton Barrel Musketeer Guards Inferno Dragon
Zap
Skeleton Barrel Guards Inferno Dragon
Barbarian Barrel
Skeleton Barrel Musketeer Bomb Tower Guards
The Log
Skeleton Barrel Musketeer Guards
Earthquake
Bomb Tower Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Musketeer Guards Inferno Dragon
Fireball
Skeleton Barrel Musketeer Bomb Tower Inferno Dragon
Poison
Skeleton Barrel Musketeer Bomb Tower Guards
Lightning
Musketeer Bomb Tower Inferno Dragon
Rocket
Musketeer Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Guards Freeze Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Guards Musketeer Bomb Tower Freeze Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Barrel Guards Musketeer

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Musketeer Guards Freeze Golem Inferno Dragon
Musketeer
Skeleton Barrel Golem
Bomb Tower
Rage
Guards
Skeleton Barrel
Freeze
Skeleton Barrel
Golem
Skeleton Barrel Musketeer
Inferno Dragon
Skeleton Barrel

Defense Synergies 1 2

Skeleton Barrel
Musketeer
Musketeer
Guards Skeleton Barrel Bomb Tower
Bomb Tower
Musketeer
Rage
Guards
Musketeer
Freeze
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer
Bomb Tower Inferno Dragon Musketeer
Bomb Tower Musketeer Freeze Inferno Dragon
Bomb Tower Inferno Dragon Musketeer Guards
Bomb Tower
Freeze Musketeer Bomb Tower Guards
Musketeer Inferno Dragon Bomb Tower Freeze
Skeleton Barrel Musketeer Bomb Tower
Inferno Dragon Musketeer Bomb Tower
Guards Musketeer
Guards Musketeer Bomb Tower Freeze
Musketeer Inferno Dragon
Bomb Tower Musketeer Guards Freeze
Bomb Tower Guards Freeze
Inferno Dragon Bomb Tower
Bomb Tower Freeze Inferno Dragon
Bomb Tower Musketeer
Bomb Tower Musketeer Guards
Bomb Tower Freeze Musketeer Guards Inferno Dragon
Musketeer Bomb Tower Inferno Dragon
Musketeer Bomb Tower Guards
Bomb Tower Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Skeleton Barrel Musketeer Bomb Tower Inferno Dragon
Guards Musketeer Bomb Tower
Guards Musketeer
Musketeer Guards Inferno Dragon
Skeleton Barrel Musketeer Bomb Tower Freeze
Guards Musketeer Bomb Tower
Bomb Tower Inferno Dragon
Freeze Bomb Tower Inferno Dragon
Musketeer Guards Inferno Dragon
Inferno Dragon Musketeer Bomb Tower Guards
Guards
Bomb Tower Guards
Musketeer Bomb Tower
Guards Musketeer Bomb Tower Freeze Inferno Dragon
Musketeer Bomb Tower Freeze Inferno Dragon
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Guards Freeze
Skeleton Barrel Musketeer
Skeleton Barrel
Skeleton Barrel Musketeer Guards Freeze
Skeleton Barrel Musketeer Freeze
Musketeer
Skeleton Barrel Freeze
Skeleton Barrel
Musketeer Guards
Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Freeze
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Freeze
Skeleton Barrel Musketeer
Skeleton Barrel
Musketeer
Musketeer
Skeleton Barrel Musketeer
Freeze
Inferno Dragon
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Musketeer Guards Freeze
Musketeer
Freeze
Skeleton Barrel Musketeer Guards Freeze
Musketeer
Freeze
Musketeer
Skeleton Barrel Musketeer
Musketeer
Musketeer Guards Freeze
Musketeer
Skeleton Barrel Musketeer Freeze
Inferno Dragon

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