My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Ice Golem Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Wall Breakers Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Night Witch
Giant Snowball
Minions Wall Breakers Night Witch
Zap
Minions Wall Breakers Goblin Giant Night Witch
Barbarian Barrel
Rascals Wall Breakers Night Witch
The Log
Rascals Wall Breakers
Earthquake
Arrows
Minions Rascals Wall Breakers Night Witch
Royal Delivery
Minions Rascals Wall Breakers Night Witch
Fireball
Minions Rascals Wall Breakers Night Witch
Poison
Minions Rascals Night Witch
Lightning
Ice Golem Night Witch
Rocket
Rascals Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tornado Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Arrows Minions Tornado Night Witch Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Arrows Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Giant Night Witch
Minions
Rascals Ice Golem Wall Breakers Goblin Giant
Rascals
Minions Wall Breakers
Ice Golem
Wall Breakers Minions
Wall Breakers
Ice Golem Arrows Minions Rascals Goblin Giant
Tornado
Goblin Giant Night Witch
Goblin Giant
Arrows Minions Wall Breakers Tornado Night Witch
Night Witch
Arrows Tornado Goblin Giant

Defense Synergies 2 6

Arrows
Ice Golem Tornado
Minions
Ice Golem Goblin Giant
Rascals
Tornado
Ice Golem
Minions Night Witch Arrows Tornado
Wall Breakers
Tornado
Arrows Rascals Ice Golem Goblin Giant
Goblin Giant
Minions Tornado
Night Witch
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Goblin Giant
Minions Rascals Night Witch
Tornado Minions Rascals Night Witch
Night Witch Minions Rascals
Arrows Tornado
Arrows Tornado Minions Rascals Night Witch
Minions Tornado Arrows Rascals Night Witch
Arrows Rascals Ice Golem Goblin Giant
Minions Rascals Tornado Night Witch
Tornado Rascals Ice Golem Night Witch
Minions Arrows Rascals Ice Golem Tornado Goblin Giant Night Witch
Arrows Minions Rascals Tornado Night Witch
Night Witch Minions Rascals
Arrows Minions Rascals Tornado Night Witch
Rascals
Tornado Rascals
Arrows Minions Rascals Tornado Night Witch
Arrows Minions Rascals Tornado Night Witch
Arrows Tornado Minions Rascals Ice Golem
Tornado
Rascals Arrows Minions Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem
Arrows Ice Golem
Minions Rascals Ice Golem Goblin Giant
Rascals Ice Golem Tornado Goblin Giant Night Witch
Rascals Goblin Giant Night Witch
Arrows Minions Rascals Ice Golem Tornado Goblin Giant
Rascals Minions Ice Golem Goblin Giant Night Witch
Rascals Goblin Giant
Minions Ice Golem Tornado
Goblin Giant
Minions Rascals
Arrows Tornado Goblin Giant
Rascals Ice Golem Goblin Giant Night Witch
Rascals
Rascals Minions Ice Golem Tornado Goblin Giant Night Witch
Arrows Minions Rascals Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem
Arrows Tornado
Arrows Goblin Giant
Arrows Rascals Ice Golem
Arrows
Arrows Minions Ice Golem Tornado Goblin Giant
Arrows Tornado
Arrows Ice Golem Tornado
Arrows Tornado
Minions Tornado Night Witch
Arrows Tornado
Arrows Tornado
Ice Golem
Arrows Minions
Arrows Ice Golem
Arrows
Arrows
Arrows Tornado
Minions Night Witch
Arrows
Arrows Tornado
Minions Night Witch
Arrows Tornado
Tornado
Arrows
Arrows Ice Golem Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Ice Golem Tornado Night Witch
Minions
Night Witch
Arrows Night Witch
Arrows
Arrows
Minions Night Witch
Arrows Tornado
Arrows
Rascals
Arrows Ice Golem
Arrows Tornado
Minions Rascals Tornado
Tornado
Tornado Goblin Giant

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