My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Ice Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Skeleton Army Executioner Ice Wizard
The Log
Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner P.E.K.K.A Ice Wizard Boss Bandit
Fireball
Cannon Skeleton Army Executioner Ice Wizard Boss Bandit
Poison
Cannon Skeleton Army Executioner Ice Wizard Boss Bandit
Lightning
Cannon Executioner Ice Wizard Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner P.E.K.K.A Ice Wizard Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Ice Wizard Fireball Executioner Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Skeleton Army Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
The Log
Skeleton Army
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Executioner The Log Ice Wizard
The Log
Fireball Executioner P.E.K.K.A
Ice Wizard
P.E.K.K.A
Boss Bandit

Defense Synergies 3 10

Cannon
The Log Fireball Skeleton Army Ice Wizard
Fireball
The Log Cannon Ice Wizard
Skeleton Army
Cannon Executioner The Log Ice Wizard
Executioner
Skeleton Army The Log
P.E.K.K.A
The Log Ice Wizard
The Log
Cannon Fireball P.E.K.K.A Skeleton Army Executioner Ice Wizard
Ice Wizard
Cannon Fireball Skeleton Army P.E.K.K.A The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Executioner The Log
Skeleton Army P.E.K.K.A Cannon Executioner The Log Ice Wizard
Cannon Skeleton Army P.E.K.K.A Executioner Ice Wizard
Cannon Skeleton Army P.E.K.K.A Ice Wizard
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Cannon Executioner Ice Wizard
Cannon Fireball Executioner Ice Wizard
Cannon Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Cannon Ice Wizard
Skeleton Army Executioner Ice Wizard Cannon Fireball The Log
Executioner Fireball Ice Wizard
Cannon Skeleton Army P.E.K.K.A Fireball The Log Ice Wizard
Fireball Skeleton Army Executioner Cannon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Fireball P.E.K.K.A The Log
Cannon Fireball Skeleton Army Executioner P.E.K.K.A
Cannon Fireball Skeleton Army Executioner The Log Ice Wizard
Executioner The Log Cannon Fireball Ice Wizard
P.E.K.K.A Cannon
Skeleton Army Cannon Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Executioner The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Skeleton Army Executioner
Fireball Executioner Ice Wizard
Skeleton Army P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army The Log
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Cannon Fireball Executioner
Cannon Fireball Skeleton Army Executioner
Skeleton Army Fireball Executioner P.E.K.K.A The Log
Executioner Cannon Fireball P.E.K.K.A The Log Ice Wizard
Cannon Fireball Ice Wizard
Cannon P.E.K.K.A Ice Wizard
P.E.K.K.A Cannon Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Ice Wizard
Executioner The Log
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Ice Wizard
Fireball The Log Executioner Ice Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball Skeleton Army
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: