My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Knight Firecracker Baby Dragon P.E.K.K.A
Fireball
Firecracker Baby Dragon
Poison
Bats Firecracker
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bats Knight Firecracker Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Bats Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bats
Knight Firecracker Baby Dragon P.E.K.K.A
Knight
Bats Firecracker Baby Dragon Poison
Firecracker
Knight Bats Mirror Baby Dragon P.E.K.K.A
Mirror
Firecracker Poison
Baby Dragon
Knight Bats Firecracker Poison P.E.K.K.A
Poison
P.E.K.K.A Knight Mirror Baby Dragon
P.E.K.K.A
Poison Electro Spirit Bats Firecracker Baby Dragon

Defense Synergies 2 11

Electro Spirit
Baby Dragon
Bats
Knight Firecracker Baby Dragon P.E.K.K.A
Knight
Bats Firecracker Baby Dragon Poison
Firecracker
Knight Bats Mirror Baby Dragon P.E.K.K.A
Mirror
Firecracker Poison
Baby Dragon
Electro Spirit Bats Knight Firecracker P.E.K.K.A
Poison
Knight Mirror
P.E.K.K.A
Bats Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
P.E.K.K.A Bats Knight Firecracker
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Firecracker
Firecracker Poison P.E.K.K.A
Electro Spirit Bats Firecracker Baby Dragon
Bats Electro Spirit Firecracker Baby Dragon Poison
Electro Spirit Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Knight Firecracker
Bats Poison Electro Spirit Knight Firecracker Baby Dragon
Bats Firecracker Baby Dragon Poison
P.E.K.K.A Bats Knight
Electro Spirit Bats Firecracker Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Bats Knight Firecracker Poison P.E.K.K.A
Electro Spirit Bats Knight Firecracker Baby Dragon
Baby Dragon Poison Electro Spirit Bats Knight Firecracker
P.E.K.K.A
Electro Spirit Bats Knight Firecracker Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Poison Knight Firecracker Baby Dragon
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
Firecracker Poison Electro Spirit Bats Baby Dragon
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
P.E.K.K.A Electro Spirit Bats Knight Firecracker Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Poison
P.E.K.K.A Knight
Firecracker Baby Dragon
Electro Spirit Bats Knight Firecracker Baby Dragon Poison P.E.K.K.A
Bats Poison Electro Spirit Firecracker Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Baby Dragon
Firecracker Poison Baby Dragon
Baby Dragon Poison
Knight Firecracker Poison
Poison Firecracker Baby Dragon
Firecracker Poison Electro Spirit Bats Baby Dragon
Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker
Bats Poison
Firecracker Poison Knight
Poison Firecracker Baby Dragon
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Poison
Bats
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Firecracker Poison Electro Spirit Baby Dragon
Firecracker Poison Baby Dragon
Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Bats Firecracker Baby Dragon
Electro Spirit Bats Firecracker Poison
Poison
Electro Spirit Firecracker Poison
P.E.K.K.A
Firecracker Poison
Electro Spirit Bats
Poison Firecracker Baby Dragon
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Poison
Firecracker P.E.K.K.A
Electro Spirit Bats Firecracker Baby Dragon Poison
Firecracker Bats Poison
Poison Firecracker Baby Dragon

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