My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Inferno Dragon Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Witch Inferno Dragon Magic Archer
Poison
Witch Magic Archer
Lightning
Valkyrie Witch Inferno Dragon Magic Archer Goblinstein
Rocket
Valkyrie Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Inferno Dragon Magic Archer Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Magic Archer
Valkyrie
Witch P.E.K.K.A Magic Archer
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Magic Archer Valkyrie Witch The Log
The Log
Fireball P.E.K.K.A Magic Archer
Inferno Dragon
Magic Archer
P.E.K.K.A Fireball Valkyrie The Log
Goblinstein

Defense Synergies 2 8

Fireball
The Log Valkyrie
Valkyrie
Fireball Witch P.E.K.K.A The Log Magic Archer
Witch
Valkyrie The Log
P.E.K.K.A
The Log Valkyrie
The Log
Fireball P.E.K.K.A Valkyrie Witch Inferno Dragon Magic Archer
Inferno Dragon
The Log
Magic Archer
Valkyrie The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Magic Archer
P.E.K.K.A Inferno Dragon Valkyrie Witch The Log
Witch P.E.K.K.A Valkyrie Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Valkyrie
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Valkyrie Magic Archer
Inferno Dragon Fireball Witch Magic Archer
Fireball Valkyrie P.E.K.K.A The Log Magic Archer
Witch P.E.K.K.A Inferno Dragon
Valkyrie
Valkyrie Witch Fireball The Log Magic Archer
Inferno Dragon Fireball Witch Magic Archer
P.E.K.K.A Fireball Valkyrie Witch The Log
Fireball Valkyrie Witch P.E.K.K.A The Log Magic Archer
P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A The Log Inferno Dragon
Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Witch The Log Magic Archer
Valkyrie Witch The Log Fireball Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Valkyrie Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A
Fireball Valkyrie The Log Inferno Dragon Magic Archer
P.E.K.K.A Valkyrie Witch The Log
Valkyrie P.E.K.K.A Fireball The Log
P.E.K.K.A Valkyrie Witch Inferno Dragon
Fireball Witch Magic Archer
P.E.K.K.A Fireball Valkyrie Witch
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Fireball Valkyrie Witch The Log Inferno Dragon Magic Archer
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch Magic Archer
Witch Fireball Valkyrie P.E.K.K.A The Log Inferno Dragon Magic Archer
Valkyrie Fireball Witch P.E.K.K.A The Log Inferno Dragon Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Valkyrie The Log Magic Archer
Fireball Witch Magic Archer
Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Fireball Valkyrie The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Witch The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball Valkyrie Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Magic Archer
Witch Inferno Dragon
Fireball The Log Witch Magic Archer
Fireball Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball Witch Magic Archer
Fireball Witch
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Fireball Witch Magic Archer
Fireball Witch Magic Archer
The Log Fireball
Fireball Valkyrie Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Witch The Log Magic Archer
Fireball Witch Magic Archer
Fireball Witch The Log Magic Archer
P.E.K.K.A Inferno Dragon
Fireball

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