My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Phoenix
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla
Poison
Goblin Gang Firecracker Phoenix
Lightning
Knight Tesla Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Firecracker Tesla Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Knight The Log Phoenix
Knight
Goblin Gang Firecracker Zap The Log
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Zap Knight Goblin Gang P.E.K.K.A
Tesla
P.E.K.K.A
Zap Goblin Gang Firecracker The Log
The Log
Zap Knight P.E.K.K.A
Phoenix
Zap

Defense Synergies 7 14

Zap
Knight Goblin Gang Firecracker Tesla P.E.K.K.A The Log Phoenix
Knight
Goblin Gang Firecracker Tesla Zap The Log Phoenix
Goblin Gang
Knight Tesla Zap Firecracker P.E.K.K.A The Log
Firecracker
Knight The Log Zap Goblin Gang Tesla P.E.K.K.A
Tesla
Knight Goblin Gang The Log Zap Firecracker
P.E.K.K.A
The Log Zap Goblin Gang Firecracker
The Log
Firecracker Tesla P.E.K.K.A Zap Knight Goblin Gang
Phoenix
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla The Log
P.E.K.K.A Zap Knight Goblin Gang Firecracker Tesla The Log Phoenix
Goblin Gang Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Goblin Gang Firecracker Phoenix
Firecracker P.E.K.K.A The Log
Goblin Gang The Log Zap Firecracker Tesla
Tesla Zap Goblin Gang Firecracker Phoenix
Zap Tesla P.E.K.K.A The Log Phoenix
Tesla P.E.K.K.A Goblin Gang Phoenix
Knight Goblin Gang Firecracker Tesla Phoenix
Goblin Gang Zap Knight Firecracker Tesla The Log
Tesla Zap Goblin Gang Firecracker Phoenix
Tesla P.E.K.K.A Zap Knight Goblin Gang The Log
Zap Goblin Gang Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Tesla Phoenix
Zap Goblin Gang Tesla P.E.K.K.A The Log
Tesla Knight Goblin Gang Firecracker P.E.K.K.A
Tesla Zap Knight Goblin Gang Firecracker The Log
Zap The Log Knight Firecracker Tesla
P.E.K.K.A Tesla Phoenix
Goblin Gang Knight Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla P.E.K.K.A
Zap Knight Goblin Gang Firecracker Tesla The Log Phoenix
Goblin Gang P.E.K.K.A Zap Knight The Log
Goblin Gang P.E.K.K.A Zap Knight Tesla The Log Phoenix
P.E.K.K.A Knight Goblin Gang Tesla Phoenix
Firecracker Zap Goblin Gang Tesla
Goblin Gang P.E.K.K.A Knight Tesla Phoenix
P.E.K.K.A Knight Tesla Phoenix
Zap P.E.K.K.A Knight Firecracker The Log Phoenix
P.E.K.K.A Goblin Gang Tesla Phoenix
P.E.K.K.A Knight Tesla Phoenix
P.E.K.K.A Zap The Log Phoenix
P.E.K.K.A Knight Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Phoenix Zap Knight Firecracker P.E.K.K.A The Log
Zap Firecracker Tesla P.E.K.K.A The Log Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Goblin Gang
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Goblin Gang
Zap Firecracker
The Log
Knight Goblin Gang Firecracker
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: