My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Baby Dragon
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Goblin Cage Battle Ram Wizard Skeleton Army
The Log
Mini P.E.K.K.A Goblin Cage Battle Ram Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Goblin Cage Battle Ram Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Goblin Cage Battle Ram Wizard Skeleton Army Baby Dragon
Poison
Goblin Cage Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Cage Battle Ram Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Goblin Cage Battle Ram Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Arrows Wizard Baby Dragon
Goblin Cage
Battle Ram Baby Dragon
Battle Ram
Arrows Goblin Cage Baby Dragon P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Goblin Cage Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Battle Ram Wizard Baby Dragon

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard Skeleton Army Baby Dragon
Goblin Cage
Wizard Skeleton Army Baby Dragon
Battle Ram
Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Goblin Cage Wizard
Baby Dragon
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
P.E.K.K.A
Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Arrows Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Arrows Skeleton Army Baby Dragon
Arrows Goblin Cage Wizard Baby Dragon
Arrows Goblin Cage Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army Arrows Mini P.E.K.K.A Goblin Cage Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage
Skeleton Army Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Arrows Goblin Cage Wizard Skeleton Army Baby Dragon
Arrows Goblin Cage Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Goblin Cage
Wizard Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Cage P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Skeleton Army
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage P.E.K.K.A Mini P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Goblin Cage Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Goblin Cage
Skeleton Army P.E.K.K.A Arrows Goblin Cage
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage Wizard
Wizard Goblin Cage Skeleton Army Baby Dragon
Skeleton Army Mini P.E.K.K.A Goblin Cage Baby Dragon P.E.K.K.A
Arrows Mini P.E.K.K.A Goblin Cage Wizard Baby Dragon P.E.K.K.A
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon
Baby Dragon
P.E.K.K.A
Wizard

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