My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Bandit
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Wall Breakers Goblin Barrel Bandit
Barbarian Barrel
Wall Breakers Goblin Barrel Executioner Bandit
The Log
Wall Breakers Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Wall Breakers Goblin Barrel
Royal Delivery
Wall Breakers Goblin Barrel Executioner P.E.K.K.A Bandit
Fireball
Wall Breakers Goblin Barrel Executioner Bandit
Poison
Executioner
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Goblin Barrel Bandit Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Goblin Barrel

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Wall Breakers Executioner The Log Bandit Mega Knight
Wall Breakers
Zap The Log Mega Knight
Goblin Barrel
P.E.K.K.A Bandit Mega Knight
Executioner
Zap P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
Zap Goblin Barrel Executioner The Log
The Log
Zap Wall Breakers Executioner P.E.K.K.A Bandit Mega Knight
Bandit
Zap Goblin Barrel Executioner The Log Mega Knight
Mega Knight
Zap Wall Breakers Goblin Barrel Executioner The Log Bandit

Defense Synergies 2 10

Zap
Mega Knight Executioner P.E.K.K.A The Log Bandit
Wall Breakers
Goblin Barrel
Executioner
Zap The Log Bandit Mega Knight
P.E.K.K.A
The Log Zap
The Log
P.E.K.K.A Zap Executioner Bandit Mega Knight
Bandit
Zap Executioner The Log Mega Knight
Mega Knight
Zap Executioner The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Zap Executioner The Log Bandit Mega Knight
P.E.K.K.A Mega Knight Executioner Bandit
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Zap Executioner Bandit Mega Knight
Zap Executioner
Zap P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
Bandit Mega Knight
Executioner Zap The Log Bandit Mega Knight
Executioner Zap
P.E.K.K.A Mega Knight Zap The Log Bandit
Executioner Mega Knight Zap P.E.K.K.A The Log
P.E.K.K.A Bandit Mega Knight
Zap P.E.K.K.A The Log Bandit Mega Knight
Mega Knight Executioner P.E.K.K.A
Mega Knight Zap Executioner The Log Bandit
Zap Executioner The Log Bandit Mega Knight
P.E.K.K.A
Mega Knight Executioner P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap Executioner The Log Mega Knight
P.E.K.K.A Bandit Mega Knight Zap The Log
P.E.K.K.A Mega Knight Zap The Log Bandit
P.E.K.K.A Executioner Bandit Mega Knight
Executioner Zap
P.E.K.K.A Bandit
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight The Log Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Executioner Bandit
Executioner Mega Knight
Zap Executioner P.E.K.K.A The Log
Executioner Mega Knight Zap P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap Executioner The Log Bandit
The Log Bandit
The Log
Executioner Zap The Log Mega Knight
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap Bandit
Zap The Log Bandit
Zap Executioner
Executioner The Log Bandit
Bandit
Zap The Log
Zap Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Zap Executioner The Log Bandit Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Executioner Mega Knight
The Log Zap Executioner Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Zap Executioner
Zap
Zap The Log Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Bandit
Zap Executioner
The Log
Executioner Mega Knight
The Log Zap Executioner
Zap
Executioner P.E.K.K.A Mega Knight
Zap The Log
Zap Executioner
Zap Executioner The Log Bandit Mega Knight
P.E.K.K.A
Mega Knight

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