My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Royal Ghost Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Little Prince
Zap
Skeletons Fire Spirit Little Prince
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Royal Ghost Little Prince
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Little Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Little Prince
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Royal Ghost Little Prince
Fireball
Little Prince
Poison
Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Royal Ghost Little Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Fire Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Royal Ghost Mega Knight
P.E.K.K.A
Fire Spirit Ice Spirit Electro Spirit
Royal Ghost
Ice Spirit Mega Knight Little Prince
Mega Knight
Ice Spirit Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 15

Skeletons
Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Royal Ghost Little Prince
Electro Spirit
Skeletons Little Prince
Fire Spirit
Skeletons Ice Spirit P.E.K.K.A
Ice Spirit
Skeletons Fire Spirit P.E.K.K.A Royal Ghost Mega Knight Little Prince
P.E.K.K.A
Skeletons Fire Spirit Ice Spirit
Royal Ghost
Skeletons Ice Spirit Mega Knight Little Prince
Mega Knight
Ice Spirit Royal Ghost
Little Prince
Skeletons Electro Spirit Ice Spirit Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Ice Spirit Mega Knight
P.E.K.K.A Mega Knight Skeletons Fire Spirit
P.E.K.K.A Skeletons Mega Knight
P.E.K.K.A Mega Knight
Skeletons Electro Spirit Fire Spirit Royal Ghost Mega Knight
Electro Spirit Fire Spirit Ice Spirit Little Prince
Electro Spirit P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons
Skeletons Fire Spirit Ice Spirit Royal Ghost Mega Knight Little Prince
Skeletons Electro Spirit Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Skeletons Fire Spirit Ice Spirit
Fire Spirit Mega Knight Electro Spirit Ice Spirit P.E.K.K.A Royal Ghost
P.E.K.K.A Mega Knight
Ice Spirit P.E.K.K.A Mega Knight
Mega Knight Skeletons P.E.K.K.A
Fire Spirit Ice Spirit Mega Knight Electro Spirit Royal Ghost Little Prince
Electro Spirit Fire Spirit Ice Spirit Royal Ghost Mega Knight Little Prince
P.E.K.K.A
Royal Ghost Mega Knight Electro Spirit Fire Spirit P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A Royal Ghost
Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit
P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Mega Knight
Fire Spirit Skeletons Electro Spirit Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Spirit Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons
Mega Knight
Skeletons Electro Spirit Ice Spirit P.E.K.K.A Little Prince
Mega Knight Electro Spirit P.E.K.K.A Royal Ghost
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Fire Spirit Mega Knight
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Mega Knight
Fire Spirit Mega Knight
Fire Spirit Mega Knight Little Prince
Mega Knight
Electro Spirit Fire Spirit Ice Spirit Mega Knight Little Prince
Royal Ghost
Mega Knight
Fire Spirit Little Prince
Electro Spirit Ice Spirit
Mega Knight
Electro Spirit Ice Spirit
P.E.K.K.A Mega Knight
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Mega Knight
P.E.K.K.A Mega Knight
Electro Spirit Ice Spirit
Royal Ghost Mega Knight Little Prince
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: