My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Miner
Zap
Bats
Barbarian Barrel
Goblin Cage Electro Wizard Magic Archer
The Log
Goblin Cage
Earthquake
Goblin Cage
Arrows
Bats
Royal Delivery
Bats Goblin Cage P.E.K.K.A Miner Electro Wizard Magic Archer
Fireball
Goblin Cage Electro Wizard Magic Archer
Poison
Bats Goblin Cage Electro Wizard Magic Archer
Lightning
Goblin Cage Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Goblin Cage Electro Wizard Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Goblin Cage

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Goblin Cage P.E.K.K.A
Zap
P.E.K.K.A Miner Electro Wizard Bats Goblin Cage Magic Archer Mega Knight
Goblin Cage
Bats Zap Miner Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Bats
Miner
Bats Zap Goblin Cage Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap P.E.K.K.A Miner Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Zap Goblin Cage Miner Electro Wizard Mega Knight
Mega Knight
Bats Zap Miner Electro Wizard Magic Archer

Defense Synergies 2 16

Bats
Zap Goblin Cage P.E.K.K.A Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Cage P.E.K.K.A Miner Magic Archer
Goblin Cage
Bats Zap Electro Wizard Magic Archer
P.E.K.K.A
Bats Zap Electro Wizard
Miner
Zap Mega Knight
Electro Wizard
Zap Bats Goblin Cage P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Goblin Cage Electro Wizard Mega Knight
Mega Knight
Zap Bats Miner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Goblin Cage Electro Wizard Mega Knight
Goblin Cage P.E.K.K.A Mega Knight Bats Electro Wizard
Goblin Cage P.E.K.K.A Bats Electro Wizard Mega Knight
Goblin Cage P.E.K.K.A Mega Knight
Bats Zap Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Zap Goblin Cage Magic Archer
Zap Goblin Cage P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Goblin Cage
Miner Electro Wizard Mega Knight
Bats Electro Wizard Zap Magic Archer Mega Knight
Bats Zap Electro Wizard Magic Archer
Goblin Cage P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Goblin Cage P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Goblin Cage Electro Wizard Mega Knight
Zap Goblin Cage P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Goblin Cage P.E.K.K.A Electro Wizard
Goblin Cage Mega Knight Bats Zap Electro Wizard Magic Archer
Zap Goblin Cage Bats Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Goblin Cage Electro Wizard
Mega Knight Bats P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage P.E.K.K.A Electro Wizard
Electro Wizard Zap Miner Magic Archer Mega Knight
P.E.K.K.A Mega Knight Bats Zap Goblin Cage Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Mega Knight
Bats Zap Electro Wizard Magic Archer
P.E.K.K.A Bats Goblin Cage Electro Wizard
P.E.K.K.A Mega Knight Goblin Cage
Zap Goblin Cage P.E.K.K.A Electro Wizard Mega Knight Bats Magic Archer
P.E.K.K.A Goblin Cage
P.E.K.K.A Mega Knight Bats Goblin Cage
P.E.K.K.A Mega Knight Zap Goblin Cage Electro Wizard
P.E.K.K.A Mega Knight Goblin Cage
Goblin Cage Magic Archer Mega Knight
Electro Wizard Bats Zap Goblin Cage P.E.K.K.A Magic Archer
Bats Mega Knight Zap Goblin Cage P.E.K.K.A Electro Wizard Magic Archer
Zap Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Miner Electro Wizard Magic Archer
Miner Magic Archer
Zap Magic Archer Mega Knight
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Miner Zap
Bats Electro Wizard
Miner Zap Electro Wizard Magic Archer
Zap Magic Archer
Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Bats
Zap Electro Wizard Magic Archer Mega Knight
Zap Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Miner Zap Electro Wizard Magic Archer
Zap Miner Magic Archer Mega Knight
Miner Zap Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Bats
Zap Miner Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Zap Electro Wizard Bats Magic Archer
Zap Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap
P.E.K.K.A Mega Knight
Zap Bats Electro Wizard Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Miner Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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