My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Musketeer Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Knight Musketeer Valkyrie Wizard Guards
The Log
Musketeer Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Musketeer Valkyrie Wizard Guards P.E.K.K.A Ram Rider
Fireball
Musketeer Wizard Ram Rider
Poison
Musketeer Wizard Guards
Lightning
Knight Musketeer Valkyrie Wizard Ram Rider
Rocket
Musketeer Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Musketeer Valkyrie Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Musketeer Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Wizard Ram Rider
Musketeer
Knight Valkyrie P.E.K.K.A Ram Rider Mega Knight
Valkyrie
Musketeer Wizard P.E.K.K.A Ram Rider
Wizard
Knight Valkyrie P.E.K.K.A Ram Rider Mega Knight
Guards
Ram Rider
P.E.K.K.A
Musketeer Valkyrie Wizard Ram Rider
Ram Rider
Knight Musketeer Valkyrie Wizard Guards P.E.K.K.A Mega Knight
Mega Knight
Musketeer Wizard Ram Rider

Defense Synergies 3 9

Knight
Musketeer Wizard
Musketeer
Knight Valkyrie Guards P.E.K.K.A Ram Rider Mega Knight
Valkyrie
Musketeer Wizard P.E.K.K.A
Wizard
Knight Valkyrie Guards P.E.K.K.A Mega Knight
Guards
Musketeer Wizard
P.E.K.K.A
Musketeer Valkyrie Wizard
Ram Rider
Musketeer
Mega Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Wizard Ram Rider
P.E.K.K.A Knight Musketeer Valkyrie Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Knight Musketeer Valkyrie
P.E.K.K.A Knight Musketeer Valkyrie Guards Ram Rider Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Musketeer Valkyrie Guards Mega Knight
Musketeer Ram Rider Wizard
Musketeer Valkyrie P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Musketeer
Knight Guards Musketeer Valkyrie Mega Knight
Valkyrie Guards Knight Musketeer Wizard Ram Rider Mega Knight
Musketeer Wizard Ram Rider
P.E.K.K.A Mega Knight Knight Musketeer Valkyrie Wizard Guards Ram Rider
Valkyrie Wizard Mega Knight Guards P.E.K.K.A
P.E.K.K.A Knight Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Knight Musketeer Valkyrie P.E.K.K.A
Valkyrie Mega Knight Knight Musketeer Wizard Guards Ram Rider
Valkyrie Wizard Knight Musketeer Guards Ram Rider Mega Knight
P.E.K.K.A Musketeer Ram Rider
Valkyrie Wizard Mega Knight Knight Musketeer Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Mega Knight P.E.K.K.A
Knight Musketeer Valkyrie Wizard Mega Knight
Guards P.E.K.K.A Mega Knight Knight Musketeer Valkyrie Ram Rider
Valkyrie Guards P.E.K.K.A Mega Knight Knight Musketeer Ram Rider
P.E.K.K.A Knight Musketeer Valkyrie Guards Ram Rider Mega Knight
Wizard Musketeer Ram Rider
Guards P.E.K.K.A Knight Musketeer Valkyrie Ram Rider
P.E.K.K.A Mega Knight Knight Valkyrie
P.E.K.K.A Mega Knight Knight Valkyrie
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mega Knight Knight Musketeer Valkyrie Guards
P.E.K.K.A Mega Knight Valkyrie Guards
P.E.K.K.A Mega Knight Knight Valkyrie Wizard Guards Ram Rider
Wizard Musketeer Valkyrie Mega Knight
Guards Knight Musketeer Valkyrie P.E.K.K.A
Valkyrie Mega Knight Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Guards
Musketeer Ram Rider
Knight Musketeer Valkyrie Guards
Wizard Valkyrie Mega Knight
Wizard Musketeer Ram Rider
Musketeer Wizard
Wizard Ram Rider
Wizard Ram Rider
Musketeer Guards
Knight Musketeer Valkyrie Wizard Ram Rider
Musketeer Wizard
Knight Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard Mega Knight
Musketeer Wizard Mega Knight
Valkyrie Wizard Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Musketeer
Valkyrie Wizard Mega Knight
Musketeer Wizard Ram Rider
Musketeer Wizard Ram Rider Mega Knight
Musketeer
Musketeer Wizard
Musketeer Wizard Guards
Musketeer Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Musketeer Guards
Musketeer Wizard Ram Rider
Knight Musketeer Valkyrie Wizard Mega Knight
Musketeer Wizard
Musketeer P.E.K.K.A Mega Knight
Musketeer Guards
Musketeer
Musketeer Mega Knight
P.E.K.K.A
Wizard Mega Knight

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