My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer Lumberjack Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Battle Ram Baby Dragon P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Battle Ram Baby Dragon P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Phoenix
Giant Snowball
Royal Recruits Battle Ram Baby Dragon
Zap
Battle Ram
Barbarian Barrel
Knight Royal Recruits Battle Ram
The Log
Royal Recruits Battle Ram
Earthquake
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Battle Ram Baby Dragon P.E.K.K.A
Fireball
Battle Ram Baby Dragon
Poison
Royal Recruits Phoenix
Lightning
Knight Battle Ram Baby Dragon Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Battle Ram Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Battle Ram Baby Dragon Phoenix Lightning Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Battle Ram Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram Lightning Phoenix
Knight
Battle Ram Baby Dragon Arrows
Royal Recruits
Battle Ram
Battle Ram
Knight Arrows Royal Recruits Baby Dragon Lightning P.E.K.K.A
Baby Dragon
Knight Battle Ram Lightning P.E.K.K.A
Lightning
Arrows Battle Ram Baby Dragon
P.E.K.K.A
Arrows Battle Ram Baby Dragon
Phoenix
Arrows

Defense Synergies 0 7

Arrows
Knight Lightning P.E.K.K.A Phoenix
Knight
Arrows Baby Dragon Phoenix
Royal Recruits
Battle Ram
Baby Dragon
Knight P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Baby Dragon
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Royal Recruits Baby Dragon
P.E.K.K.A Knight Royal Recruits Phoenix
P.E.K.K.A Knight Royal Recruits Lightning
Royal Recruits P.E.K.K.A Knight Phoenix
Lightning Arrows Royal Recruits P.E.K.K.A
Arrows Baby Dragon
Lightning Arrows Baby Dragon Phoenix
Lightning Arrows Royal Recruits Baby Dragon P.E.K.K.A Phoenix
P.E.K.K.A Royal Recruits Phoenix
Knight Royal Recruits Phoenix
Arrows Knight Royal Recruits Baby Dragon
Arrows Baby Dragon Phoenix
Royal Recruits P.E.K.K.A Knight Lightning
Arrows Royal Recruits Baby Dragon P.E.K.K.A
Royal Recruits P.E.K.K.A Knight Phoenix
Royal Recruits Lightning P.E.K.K.A
Arrows Knight Royal Recruits P.E.K.K.A
Arrows Knight Royal Recruits Baby Dragon
Arrows Baby Dragon Knight Royal Recruits
P.E.K.K.A Royal Recruits Phoenix
Royal Recruits Arrows Knight Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits P.E.K.K.A
Arrows Knight Baby Dragon Lightning Phoenix
Royal Recruits P.E.K.K.A Knight Lightning
Royal Recruits Lightning P.E.K.K.A Knight Phoenix
Royal Recruits P.E.K.K.A Knight Phoenix
Arrows Baby Dragon
Royal Recruits P.E.K.K.A Knight Lightning Phoenix
P.E.K.K.A Knight Royal Recruits Phoenix
Royal Recruits Lightning P.E.K.K.A Knight Baby Dragon Phoenix
Royal Recruits P.E.K.K.A Phoenix
P.E.K.K.A Knight Royal Recruits Phoenix
Royal Recruits Lightning P.E.K.K.A Arrows Phoenix
Royal Recruits Lightning P.E.K.K.A Knight
Royal Recruits Baby Dragon
Royal Recruits Phoenix Knight Baby Dragon Lightning P.E.K.K.A
Arrows Royal Recruits Baby Dragon P.E.K.K.A Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Royal Recruits Baby Dragon
Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Knight Royal Recruits
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning
Lightning Arrows Knight Royal Recruits
Lightning Arrows Baby Dragon
Lightning Knight Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Royal Recruits Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Royal Recruits Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning
Lightning
Lightning Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Royal Recruits
Lightning Arrows Baby Dragon
Arrows
Lightning Knight Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows
Royal Recruits P.E.K.K.A
Royal Recruits Baby Dragon Lightning
Lightning
Lightning Royal Recruits Baby Dragon

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