My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard Magic Archer
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Battle Ram Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Battle Ram Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Battle Ram

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log Electro Wizard Magic Archer Golden Knight
Battle Ram
The Log Bandit Magic Archer Fireball P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram Fireball P.E.K.K.A Bandit Magic Archer
Bandit
Battle Ram The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball The Log Bandit Electro Wizard Golden Knight
Golden Knight
Fireball Battle Ram Bandit Magic Archer

Defense Synergies 2 11

Fireball
The Log Bandit Electro Wizard Golden Knight
Battle Ram
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer Golden Knight
Bandit
Fireball The Log Electro Wizard Magic Archer
Electro Wizard
Fireball P.E.K.K.A The Log Bandit Magic Archer
Magic Archer
The Log Bandit Electro Wizard
Golden Knight
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Bandit Electro Wizard Magic Archer
Electro Wizard Fireball Magic Archer
Fireball P.E.K.K.A The Log Bandit Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Bandit Electro Wizard
Electro Wizard Fireball The Log Bandit Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball The Log Bandit Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball The Log Bandit Electro Wizard Magic Archer Golden Knight
The Log Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Magic Archer
P.E.K.K.A Bandit The Log Electro Wizard Golden Knight
P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Bandit Golden Knight
Fireball Magic Archer
Electro Wizard Fireball P.E.K.K.A The Log Magic Archer Golden Knight
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Bandit Golden Knight
Fireball The Log Bandit Electro Wizard Magic Archer Golden Knight
Fireball The Log Bandit Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit Golden Knight
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard Magic Archer Golden Knight
Fireball Magic Archer
Fireball The Log Bandit Magic Archer Golden Knight
Fireball Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit Magic Archer Golden Knight
Magic Archer Fireball The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard Magic Archer
Fireball The Log Magic Archer Golden Knight
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Bandit Electro Wizard Magic Archer Golden Knight
Fireball The Log Bandit Magic Archer Golden Knight
Fireball The Log Bandit Magic Archer Golden Knight
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Bandit Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard Magic Archer Golden Knight
Fireball Electro Wizard Magic Archer
Fireball The Log Bandit Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Fireball

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