My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Void Mother Witch Goblin Machine Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit Sparky
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Bandit Sparky
Barbarian Barrel
Wizard Bandit Electro Wizard Lumberjack Sparky
The Log
Bandit Lumberjack Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Fireball
Minion Horde Wizard Bandit Electro Wizard Lumberjack Sparky
Poison
Minion Horde Wizard Electro Wizard Sparky
Lightning
Wizard Bandit Electro Wizard Lumberjack Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Electro Wizard Lumberjack Minion Horde Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Electro Wizard Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Bandit Lumberjack
Minion Horde
Lumberjack Sparky
Wizard
P.E.K.K.A Bandit Lumberjack Sparky
P.E.K.K.A
Arrows Electro Wizard Wizard Lumberjack
Bandit
Arrows Wizard Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Bandit Lumberjack Sparky
Lumberjack
Arrows Minion Horde Wizard P.E.K.K.A Bandit Electro Wizard Sparky
Sparky
Arrows Minion Horde Wizard Electro Wizard Lumberjack

Defense Synergies 0 13

Arrows
P.E.K.K.A Bandit Lumberjack Sparky
Minion Horde
Sparky
Wizard
P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A
Arrows Wizard Electro Wizard
Bandit
Arrows Wizard Electro Wizard Lumberjack
Electro Wizard
Wizard P.E.K.K.A Bandit Lumberjack
Lumberjack
Arrows Wizard Bandit Electro Wizard
Sparky
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard Sparky
Minion Horde P.E.K.K.A Lumberjack Sparky Bandit Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Sparky Bandit Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Sparky Bandit Electro Wizard
Arrows P.E.K.K.A Lumberjack Sparky
Arrows Bandit Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Wizard
Arrows P.E.K.K.A Bandit Electro Wizard Sparky
Minion Horde P.E.K.K.A Sparky Lumberjack
Minion Horde Bandit Electro Wizard Lumberjack Sparky
Minion Horde Electro Wizard Arrows Wizard Bandit Lumberjack
Arrows Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Sparky Wizard Bandit Electro Wizard
Wizard Sparky Arrows Minion Horde P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Sparky Minion Horde Bandit Electro Wizard Lumberjack
Minion Horde P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Minion Horde Wizard Sparky Arrows P.E.K.K.A Electro Wizard Lumberjack
Arrows Minion Horde Wizard Bandit Electro Wizard Lumberjack
Arrows Wizard Bandit Electro Wizard Lumberjack
P.E.K.K.A Sparky Electro Wizard Lumberjack
Wizard Arrows Minion Horde P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Bandit Electro Wizard Sparky
Bandit Electro Wizard Arrows Wizard Lumberjack
P.E.K.K.A Bandit Lumberjack Minion Horde Electro Wizard Sparky
P.E.K.K.A Lumberjack Minion Horde Bandit Electro Wizard Sparky
P.E.K.K.A Minion Horde Bandit Lumberjack Sparky
Arrows Wizard Minion Horde Electro Wizard
P.E.K.K.A Sparky Minion Horde Bandit Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack Sparky
Minion Horde P.E.K.K.A Electro Wizard Bandit Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Lumberjack Sparky
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Minion Horde Wizard Bandit Lumberjack Sparky
Wizard Minion Horde Sparky
Electro Wizard Sparky Minion Horde P.E.K.K.A Lumberjack
Arrows Minion Horde Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit Sparky
Arrows Bandit Electro Wizard
Arrows Minion Horde Bandit Sparky
Arrows Sparky
Wizard Arrows Minion Horde Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard Bandit
Minion Horde Electro Wizard Lumberjack Sparky
Arrows Minion Horde Wizard Bandit Electro Wizard Sparky
Arrows Wizard
Bandit Sparky
Arrows Minion Horde Bandit
Arrows Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Bandit Electro Wizard Sparky
Arrows Wizard
Minion Horde Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Wizard Sparky
Minion Horde
Arrows Wizard Bandit Electro Wizard Sparky
Arrows Wizard Bandit Sparky
Arrows Bandit Sparky
Arrows Minion Horde Wizard Electro Wizard Sparky
Electro Wizard Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Electro Wizard Sparky
P.E.K.K.A Minion Horde Sparky
Arrows Wizard Sparky
Minion Horde Electro Wizard Bandit
Arrows Wizard Electro Wizard
Arrows
Minion Horde Wizard Electro Wizard Lumberjack Sparky
Arrows Wizard
Arrows Sparky
Minion Horde P.E.K.K.A Sparky
Minion Horde Electro Wizard Sparky
Electro Wizard
Bandit Electro Wizard Sparky

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