My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Goblin Curse Goblin Giant
Barbarian Barrel
Skeletons Wizard Goblin Curse
The Log
Skeletons Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard Goblin Curse
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Curse The Log Wizard Goblin Machine Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Goblin Curse The Log

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Goblin Curse Goblin Giant P.E.K.K.A The Log
Wizard
Goblin Giant P.E.K.K.A
Goblin Curse
Zap The Log
Goblin Giant
Zap Wizard The Log
P.E.K.K.A
Zap Wizard The Log
The Log
Goblin Curse Zap Goblin Giant P.E.K.K.A
Goblin Machine

Defense Synergies 2 9

Skeletons
Zap Wizard P.E.K.K.A The Log
Zap
Goblin Giant Skeletons P.E.K.K.A The Log
Wizard
Skeletons P.E.K.K.A The Log
Goblin Curse
Goblin Giant
Zap The Log
P.E.K.K.A
The Log Skeletons Zap Wizard
The Log
P.E.K.K.A Skeletons Zap Wizard Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Goblin Giant The Log
P.E.K.K.A Skeletons Zap Goblin Curse The Log
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A The Log
The Log Skeletons Zap
Zap Wizard Goblin Curse
Zap Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Curse
Skeletons
Goblin Curse Skeletons Zap Wizard Goblin Giant The Log
Zap Wizard Goblin Curse
P.E.K.K.A Skeletons Zap Wizard Goblin Curse The Log
Wizard Zap Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Goblin Curse
Zap Goblin Curse P.E.K.K.A The Log
Wizard Skeletons P.E.K.K.A
Zap Wizard The Log
Zap Wizard The Log Goblin Curse
P.E.K.K.A Goblin Curse
Wizard Goblin Curse Goblin Giant P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Wizard The Log
P.E.K.K.A Skeletons Zap Goblin Giant The Log
P.E.K.K.A Zap Goblin Giant The Log
P.E.K.K.A Skeletons Goblin Curse Goblin Giant
Wizard Skeletons Zap Goblin Curse Goblin Giant
P.E.K.K.A Skeletons Goblin Giant
P.E.K.K.A Goblin Curse Goblin Giant
Zap P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Goblin Curse Goblin Giant
P.E.K.K.A
P.E.K.K.A Zap Goblin Giant The Log
P.E.K.K.A Skeletons Wizard Goblin Curse Goblin Giant
Wizard Goblin Curse
Skeletons Zap Goblin Giant P.E.K.K.A The Log
Zap Wizard Goblin Curse P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Goblin Curse The Log
Goblin Giant The Log
The Log
Wizard Zap Goblin Curse The Log
Wizard Zap Goblin Curse Goblin Giant
Wizard The Log
The Log Zap Wizard Goblin Curse
The Log Zap Wizard
Zap Wizard The Log
Zap Wizard Goblin Curse
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard Goblin Curse The Log
The Log
Wizard
The Log
Zap The Log
Zap Goblin Curse The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap Goblin Curse The Log
Zap Wizard Goblin Curse
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard Goblin Curse The Log
Zap
Zap Wizard Goblin Curse
The Log
Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap The Log
Zap
Zap Goblin Giant The Log

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