My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Inferno Dragon
Giant Snowball
Guards Witch Inferno Dragon
Zap
Guards Witch Prince Inferno Dragon
Barbarian Barrel
Wizard Guards Witch
The Log
Guards Witch Prince
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Wizard Guards Witch Prince P.E.K.K.A Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Guards Witch
Lightning
Wizard Witch Prince Inferno Dragon
Rocket
Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Inferno Dragon Wizard Witch Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Guards Inferno Dragon Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince Lightning
Wizard
Prince P.E.K.K.A
Guards
Witch
Prince P.E.K.K.A
Prince
Arrows Wizard Witch Lightning
Lightning
Arrows Prince
P.E.K.K.A
Arrows Wizard Witch
Inferno Dragon

Defense Synergies 0 9

Arrows
Prince Lightning P.E.K.K.A
Wizard
Guards Prince P.E.K.K.A
Guards
Wizard Witch Prince
Witch
Guards Prince
Prince
Arrows Wizard Guards Witch
Lightning
Arrows
P.E.K.K.A
Arrows Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
P.E.K.K.A Inferno Dragon Witch Prince
Witch Prince P.E.K.K.A Lightning Inferno Dragon
Witch Prince P.E.K.K.A Inferno Dragon Guards
Lightning Arrows Prince P.E.K.K.A
Arrows Guards
Lightning Inferno Dragon Arrows Wizard Witch
Lightning Arrows P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Prince
Guards Prince
Guards Witch Arrows Wizard
Arrows Inferno Dragon Wizard Witch
Prince P.E.K.K.A Wizard Guards Witch Lightning
Wizard Arrows Guards Witch Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince
Prince Lightning P.E.K.K.A Inferno Dragon
Wizard Arrows Witch Prince P.E.K.K.A
Arrows Wizard Guards Witch Prince
Arrows Wizard Witch Guards Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Wizard Arrows Guards Witch Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Prince P.E.K.K.A
Arrows Wizard Prince Lightning Inferno Dragon
Guards P.E.K.K.A Witch Prince Lightning
Guards Prince Lightning P.E.K.K.A
P.E.K.K.A Guards Witch Prince Inferno Dragon
Arrows Wizard Witch
Guards Prince P.E.K.K.A Witch Lightning
P.E.K.K.A Prince Inferno Dragon
Lightning P.E.K.K.A Witch Prince Inferno Dragon
Witch P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Witch Prince
Lightning P.E.K.K.A Arrows Guards Prince
Prince Lightning P.E.K.K.A Wizard Guards Witch
Wizard Witch
Guards Witch Prince Lightning P.E.K.K.A Inferno Dragon
Arrows Wizard Witch P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows
Lightning Arrows Guards Prince
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Guards Prince
Lightning Arrows Wizard Prince
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows Prince
Lightning Arrows Wizard Witch
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Prince
Lightning Arrows Wizard Witch
Lightning Prince
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows
Arrows Wizard Witch
Witch Inferno Dragon
Arrows Wizard Witch Lightning
Lightning Arrows Wizard Witch Prince
Lightning Arrows
Lightning Arrows Wizard Witch
Lightning Wizard Guards Witch
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A Prince
Arrows Wizard Lightning
Lightning Guards Witch Prince
Lightning Arrows Wizard Witch
Arrows
Lightning Wizard Prince
Arrows Wizard Lightning
Lightning Arrows
Prince P.E.K.K.A
Guards Witch Lightning
Witch Lightning
Lightning Witch Prince
Prince P.E.K.K.A Inferno Dragon
Lightning Wizard

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