My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Princess Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner Princess Lumberjack
Zap
Fire Spirit Princess
Barbarian Barrel
Fire Spirit Executioner Princess Ice Wizard Lumberjack
The Log
Fire Spirit Princess Lumberjack
Earthquake
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Executioner P.E.K.K.A Miner Princess Ice Wizard Lumberjack
Fireball
Executioner Princess Ice Wizard Lumberjack
Poison
Executioner Princess Ice Wizard
Lightning
Executioner Ice Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner P.E.K.K.A Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Princess Ice Wizard Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Miner Princess

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Lumberjack
Zap
P.E.K.K.A Miner Fire Spirit Executioner Princess Ice Wizard Lumberjack
Executioner
Zap P.E.K.K.A Miner
P.E.K.K.A
Fire Spirit Zap Executioner Princess Ice Wizard Lumberjack
Miner
Fire Spirit Zap Executioner Lumberjack
Princess
Zap P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Fire Spirit Zap P.E.K.K.A Miner Ice Wizard

Defense Synergies 0 13

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Executioner P.E.K.K.A Miner Princess Ice Wizard Lumberjack
Executioner
Zap Lumberjack
P.E.K.K.A
Fire Spirit Zap Princess Ice Wizard
Miner
Zap
Princess
Zap P.E.K.K.A Ice Wizard
Ice Wizard
Zap P.E.K.K.A Princess Lumberjack
Lumberjack
Zap Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Lumberjack Zap Executioner Ice Wizard
P.E.K.K.A Lumberjack Fire Spirit Executioner Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard
P.E.K.K.A Princess Lumberjack
Fire Spirit Zap Executioner Ice Wizard Lumberjack
Fire Spirit Zap Executioner Princess Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Princess Ice Wizard Lumberjack
Fire Spirit Miner Ice Wizard Lumberjack
Executioner Ice Wizard Zap Princess Lumberjack
Executioner Zap Princess Ice Wizard
P.E.K.K.A Lumberjack Fire Spirit Zap Ice Wizard
Fire Spirit Executioner Zap P.E.K.K.A Princess Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Executioner P.E.K.K.A Lumberjack
Fire Spirit Zap Executioner Ice Wizard Lumberjack
Zap Executioner Fire Spirit Princess Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Fire Spirit Executioner P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Executioner Miner Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Executioner Lumberjack
Fire Spirit Executioner Zap Princess Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Executioner Lumberjack
Executioner Princess
Zap Executioner P.E.K.K.A Lumberjack
Executioner Zap P.E.K.K.A Princess Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Executioner Miner Princess Ice Wizard
Miner
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Princess Ice Wizard
Fire Spirit Executioner Princess
Fire Spirit Zap Executioner Princess Ice Wizard
Miner Zap
Fire Spirit Lumberjack
Miner Zap Princess
Fire Spirit Zap Executioner Princess
Fire Spirit Executioner Miner Princess
Princess
Princess Zap
Zap Executioner Princess
Executioner Princess
Fire Spirit Zap Executioner Princess
Fire Spirit Zap Miner Princess
Princess
Zap
Zap Fire Spirit Executioner Princess Ice Wizard
Miner Zap Executioner Princess Ice Wizard
Zap Miner Princess
Miner Zap
Fire Spirit Zap Executioner Princess Ice Wizard
Zap
Zap Miner
Zap Princess
P.E.K.K.A
Princess
Zap Fire Spirit Princess
Fire Spirit Zap Executioner Princess Ice Wizard
Miner Executioner Princess Lumberjack
Zap Executioner Princess
Zap
Executioner P.E.K.K.A
Zap Princess
Zap Executioner Princess
Zap Executioner Miner Princess
P.E.K.K.A

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