My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Wizard Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Elixir Golem Battle Healer Phoenix Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix Lava Hound
Giant Snowball
Lava Hound
Zap
Lava Hound
Barbarian Barrel
Heal Spirit Elixir Golem Wizard
The Log
Heal Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Heal Spirit Lava Hound
Royal Delivery
Heal Spirit Elixir Golem Battle Healer Wizard Lava Hound
Fireball
Elixir Golem Battle Healer Wizard Lava Hound
Poison
Elixir Golem Battle Healer Wizard Phoenix Lava Hound
Lightning
Ice Golem Battle Healer Wizard Phoenix
Rocket
Battle Healer Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Elixir Golem Battle Healer Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Elixir Golem Battle Healer Phoenix Wizard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Ice Golem Elixir Golem Battle Healer

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Elixir Golem Battle Healer Wizard
Ice Golem
Elixir Golem
Heal Spirit Battle Healer Wizard
Battle Healer
Heal Spirit Elixir Golem
Wizard
Heal Spirit Elixir Golem
Rocket
Lava Hound
Phoenix
Lava Hound
Rocket

Defense Synergies 0 4

Heal Spirit
Ice Golem
Battle Healer Wizard Phoenix
Elixir Golem
Battle Healer
Ice Golem Phoenix
Wizard
Ice Golem
Rocket
Phoenix
Ice Golem Battle Healer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Wizard
Battle Healer Phoenix
Rocket
Phoenix
Battle Healer Rocket
Rocket Wizard Phoenix
Rocket Ice Golem Battle Healer Phoenix
Phoenix
Ice Golem Battle Healer Phoenix
Ice Golem Wizard
Wizard Phoenix
Battle Healer Wizard Rocket
Wizard Rocket
Phoenix
Rocket
Wizard
Battle Healer Wizard
Wizard Ice Golem Battle Healer
Phoenix
Wizard Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Battle Healer
Ice Golem Battle Healer Wizard Rocket Phoenix
Ice Golem Battle Healer Rocket
Rocket Ice Golem Battle Healer Phoenix
Battle Healer Phoenix
Wizard Rocket Ice Golem
Rocket Ice Golem Battle Healer Phoenix
Battle Healer Phoenix
Rocket Ice Golem Phoenix
Phoenix
Phoenix
Rocket Phoenix
Rocket Ice Golem Wizard
Wizard
Phoenix Ice Golem Battle Healer Rocket
Ice Golem Battle Healer Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Rocket
Ice Golem Rocket
Wizard Rocket
Wizard Ice Golem Rocket
Wizard
Ice Golem Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket Ice Golem
Rocket
Ice Golem
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Ice Golem Wizard
Wizard
Wizard
Rocket
Ice Golem Wizard
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Rocket
Rocket Wizard
Wizard Rocket
Ice Golem Wizard
Rocket
Rocket
Rocket
Rocket
Wizard Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: