My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

4 problems 5 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Rocket Barbarian Barrel Void Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Void Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake Rocket Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Earthquake Void Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Earthquake

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake Void Barbarian Barrel Poison
Arrows
Zap Void Earthquake Lightning
Earthquake
Zap Arrows Barbarian Barrel
Rocket
Barbarian Barrel
Zap Earthquake
Void
Zap Arrows Poison
Poison
Zap Void
Lightning
Arrows

Defense Synergies 0 11

Zap
Arrows Earthquake Barbarian Barrel Void Poison
Arrows
Zap Barbarian Barrel Void Lightning
Earthquake
Zap Barbarian Barrel
Rocket
Barbarian Barrel
Zap Arrows Earthquake Poison
Void
Zap Arrows Poison
Poison
Zap Barbarian Barrel Void
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning Zap Barbarian Barrel Void
Zap
Rocket Void Lightning
Lightning Arrows Earthquake Rocket Barbarian Barrel Poison
Arrows Barbarian Barrel Zap Earthquake
Rocket Lightning Zap Arrows Void Poison
Earthquake Rocket Lightning Zap Arrows Barbarian Barrel Void Poison
Barbarian Barrel
Poison Zap Arrows Earthquake Barbarian Barrel
Arrows Zap Poison
Zap Earthquake Rocket Lightning
Rocket Zap Arrows Earthquake Barbarian Barrel Poison
Rocket Zap Lightning
Arrows Poison
Arrows Zap Barbarian Barrel
Zap Arrows Earthquake Barbarian Barrel Poison
Arrows Earthquake Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Void
Void Poison Zap Arrows Rocket Barbarian Barrel Lightning
Zap Rocket Lightning
Rocket Lightning Zap Barbarian Barrel
Arrows Rocket Poison Zap
Rocket Void Lightning
Zap Rocket Void Lightning Barbarian Barrel Poison
Rocket Lightning Zap Arrows Void Poison
Rocket Lightning
Zap Rocket Barbarian Barrel Poison Lightning
Arrows Poison Zap Earthquake Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Poison Lightning Arrows Rocket Barbarian Barrel
Arrows Void Poison Zap Barbarian Barrel
Earthquake Rocket Lightning Arrows Barbarian Barrel Void Poison
Earthquake Lightning Arrows Rocket Barbarian Barrel Void Poison
Rocket Poison Zap Arrows Earthquake Barbarian Barrel
Arrows Poison Zap Rocket
Arrows Earthquake Poison
Arrows Earthquake Poison Zap Barbarian Barrel Lightning
Arrows Void Poison Zap Lightning
Rocket Lightning Void Poison
Rocket Void Poison Lightning Zap Arrows Earthquake Barbarian Barrel
Void Poison Lightning Zap Arrows Rocket
Earthquake Rocket Poison Lightning Barbarian Barrel Void
Earthquake Lightning Arrows Rocket Barbarian Barrel Void Poison
Earthquake Lightning Zap Arrows Barbarian Barrel Poison
Earthquake Rocket Lightning Zap Arrows Barbarian Barrel Poison
Earthquake Lightning Arrows Rocket Barbarian Barrel Poison
Lightning Arrows Earthquake Rocket Barbarian Barrel Poison
Rocket Lightning
Rocket Void Lightning Zap Arrows Earthquake Barbarian Barrel Poison
Rocket Lightning Zap Arrows Earthquake Barbarian Barrel Poison
Rocket Lightning Earthquake Void Poison
Rocket Lightning Arrows Void Poison
Rocket Void Lightning
Earthquake Rocket Lightning Zap Arrows Barbarian Barrel Void Poison
Zap Arrows Earthquake Poison Barbarian Barrel
Arrows Void Poison Zap Earthquake Barbarian Barrel Lightning
Void Lightning Zap Arrows Poison
Rocket Void Poison Lightning Zap Arrows Barbarian Barrel
Poison Lightning Zap Arrows
Zap Rocket Lightning Void Poison
Lightning Void
Void Poison Lightning Zap Arrows Earthquake Rocket
Zap Rocket Void Lightning Arrows Poison
Rocket Arrows Earthquake Poison Lightning
Zap Earthquake Lightning Rocket Barbarian Barrel Void
Rocket Poison Lightning Zap Arrows
Arrows Barbarian Barrel
Void Poison Lightning Rocket
Arrows Zap Earthquake Poison Lightning
Rocket Void Lightning Zap Arrows Poison
Zap Rocket Poison Lightning
Zap Rocket Void Poison Lightning
Void Poison Lightning Zap Rocket Barbarian Barrel

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