My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Sparky
Giant Snowball
Wall Breakers
Zap
Wall Breakers Sparky
Barbarian Barrel
Wizard Wall Breakers Electro Wizard Sparky
The Log
Wall Breakers Sparky
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wizard Wall Breakers Electro Wizard Sparky
Fireball
Wizard Wall Breakers Electro Wizard Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Fireball Poison Electro Wizard Wizard Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Fireball Poison Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Wall Breakers Electro Wizard Sparky Mega Knight
Wizard
Sparky Mega Knight
Rocket
Wall Breakers
Fireball Electro Wizard Mega Knight
Poison
Mega Knight
Electro Wizard
Fireball Wall Breakers Sparky Mega Knight
Sparky
Fireball Wizard Electro Wizard
Mega Knight
Fireball Wizard Wall Breakers Poison Electro Wizard

Defense Synergies 0 8

Fireball
Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight
Rocket
Wall Breakers
Poison
Electro Wizard Sparky Mega Knight
Electro Wizard
Fireball Wizard Poison Mega Knight
Sparky
Poison
Mega Knight
Fireball Wizard Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Electro Wizard Sparky
Sparky Electro Wizard Mega Knight
Rocket Sparky Mega Knight Electro Wizard
Sparky Electro Wizard Mega Knight
Fireball Rocket Poison Sparky Mega Knight
Fireball Electro Wizard Mega Knight
Rocket Electro Wizard Fireball Wizard Poison
Rocket Fireball Poison Electro Wizard Sparky Mega Knight
Sparky
Electro Wizard Sparky Mega Knight
Poison Electro Wizard Fireball Wizard Mega Knight
Fireball Wizard Poison Electro Wizard
Sparky Mega Knight Fireball Wizard Rocket Electro Wizard
Fireball Wizard Rocket Sparky Mega Knight Poison Electro Wizard
Sparky Electro Wizard Mega Knight
Rocket Fireball Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Fireball Poison Electro Wizard
Fireball Mega Knight Wizard Electro Wizard
Wizard Poison Fireball Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Mega Knight Fireball Poison Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard Sparky
Fireball Poison Electro Wizard Wizard Rocket Mega Knight
Mega Knight Rocket Electro Wizard Sparky
Rocket Mega Knight Fireball Electro Wizard Sparky
Sparky Mega Knight
Fireball Wizard Rocket Poison Electro Wizard
Rocket Sparky Fireball Electro Wizard
Mega Knight Sparky
Rocket Electro Wizard Mega Knight Fireball Poison Sparky
Sparky
Mega Knight Sparky
Rocket Mega Knight Fireball Poison Electro Wizard
Rocket Mega Knight Fireball Wizard Sparky
Wizard Fireball Sparky Mega Knight
Electro Wizard Sparky Fireball Rocket Poison
Poison Mega Knight Fireball Wizard Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket Sparky
Fireball Poison Electro Wizard
Rocket Fireball Poison Sparky
Fireball Rocket Poison Sparky
Fireball Wizard Rocket Poison Sparky Mega Knight
Fireball Wizard Poison Rocket
Wizard Poison Sparky
Fireball Poison Wizard
Fireball Poison Wizard
Rocket Fireball Poison Electro Wizard Sparky
Rocket Poison Fireball Wizard Electro Wizard Sparky
Fireball Poison Wizard Rocket
Rocket Poison Fireball Sparky
Fireball Rocket Poison
Fireball Poison Sparky
Rocket Fireball Wizard Poison Sparky
Fireball Wizard Rocket Poison Sparky Mega Knight
Fireball Rocket Poison Sparky
Rocket Sparky
Rocket Fireball Wizard Poison Electro Wizard Sparky Mega Knight
Rocket Fireball Wizard Poison Mega Knight
Rocket Fireball Poison Sparky Mega Knight
Rocket Fireball Wizard Poison
Rocket Sparky
Rocket Fireball Poison
Poison Fireball Wizard Sparky Mega Knight
Fireball Poison Wizard Electro Wizard Sparky
Fireball Wizard Poison Sparky Mega Knight
Fireball Rocket Poison Sparky
Poison Fireball Wizard Electro Wizard Sparky
Rocket Electro Wizard Fireball Wizard Poison
Fireball Sparky
Poison Fireball Wizard Rocket Sparky Mega Knight
Rocket Fireball Poison Electro Wizard Sparky
Sparky Mega Knight
Rocket Fireball Wizard Poison Sparky
Electro Wizard Fireball Rocket
Fireball Rocket Poison Wizard Electro Wizard
Fireball
Fireball Poison Wizard Rocket Electro Wizard Sparky Mega Knight
Fireball Wizard Poison
Rocket Fireball Poison Sparky
Sparky Mega Knight
Fireball Rocket Poison Electro Wizard Sparky
Fireball Rocket Poison Electro Wizard
Poison Fireball Rocket Electro Wizard Sparky Mega Knight
Sparky
Fireball Wizard Rocket Sparky Mega Knight
Poison

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