My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Miner
Giant Snowball
Minions Miner
Zap
Minions Prince
Barbarian Barrel
Wizard Magic Archer
The Log
Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Prince Miner Magic Archer
Fireball
Minions Wizard Magic Archer
Poison
Minions Wizard Magic Archer
Lightning
Wizard Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Fireball Freeze Magic Archer Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Miner Fireball Freeze

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Prince Golem
Fireball
Golem Freeze Miner Magic Archer
Wizard
Prince Golem Miner
Freeze
Fireball
Prince
Minions Wizard Golem Miner Magic Archer
Golem
Fireball Minions Wizard Prince Magic Archer
Miner
Minions Fireball Wizard Prince Magic Archer
Magic Archer
Fireball Prince Golem Miner

Defense Synergies 0 7

Minions
Freeze Prince
Fireball
Freeze Miner
Wizard
Freeze Prince
Freeze
Minions Fireball Wizard
Prince
Minions Wizard Magic Archer
Golem
Miner
Fireball
Magic Archer
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Magic Archer
Minions Prince
Prince Minions Freeze
Prince Minions
Fireball Prince
Fireball Freeze Minions Magic Archer
Minions Fireball Wizard Freeze Magic Archer
Fireball Magic Archer
Minions Prince
Prince Miner
Minions Fireball Wizard Freeze Magic Archer
Minions Fireball Wizard Magic Archer
Prince Minions Fireball Wizard Freeze
Fireball Wizard Minions Freeze Prince Magic Archer
Prince
Fireball Freeze Prince
Wizard Minions Fireball Prince
Fireball Minions Wizard Prince Magic Archer
Wizard Freeze Minions Fireball Magic Archer
Prince
Wizard Minions Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Wizard Prince Miner Magic Archer
Minions Prince
Prince Fireball
Prince
Fireball Wizard Minions Freeze Magic Archer
Prince Minions Fireball
Prince
Freeze Minions Fireball Prince Magic Archer
Minions Prince
Fireball Prince
Prince Fireball Wizard
Wizard Fireball Magic Archer
Minions Fireball Freeze Prince Magic Archer
Minions Fireball Wizard Freeze Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Freeze
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Fireball Freeze Prince
Fireball Wizard Magic Archer
Fireball Wizard Minions Freeze Magic Archer
Wizard Magic Archer
Fireball Wizard Freeze Magic Archer
Fireball Miner Wizard
Minions Fireball Prince
Miner Fireball Wizard Prince Magic Archer
Fireball Wizard Magic Archer
Fireball Miner Magic Archer
Minions Fireball Freeze Magic Archer
Fireball Prince Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball Freeze
Minions
Fireball Wizard Prince Magic Archer
Fireball Wizard Miner Magic Archer
Minions Fireball Prince Magic Archer
Fireball Wizard
Prince
Fireball
Freeze Fireball Wizard Magic Archer
Fireball Miner Wizard Magic Archer
Fireball Wizard Prince Miner Magic Archer
Fireball Miner Magic Archer
Fireball Wizard Magic Archer
Minions Fireball Wizard Freeze
Fireball
Fireball Wizard Miner Magic Archer
Fireball Freeze Magic Archer
Prince
Fireball Wizard Magic Archer
Minions Fireball Freeze Prince Magic Archer
Fireball Wizard Magic Archer
Freeze
Fireball
Fireball Miner Wizard Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Prince
Minions Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Freeze Prince Miner Magic Archer
Prince
Fireball Wizard

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