My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Mother Witch Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Skeleton Army Witch Princess
Zap
Bats Inferno Tower Skeleton Army Witch Princess
Barbarian Barrel
Inferno Tower Skeleton Army Witch Giant Skeleton Princess
The Log
Skeleton Army Witch Giant Skeleton Princess
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Skeleton Army Witch Giant Skeleton Princess
Fireball
Inferno Tower Skeleton Army Witch Princess
Poison
Bats Inferno Tower Skeleton Army Witch Princess
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Princess Inferno Tower Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight
Inferno Tower
Skeleton Army
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Bats Witch The Log Princess
The Log
Giant Skeleton Princess Mega Knight
Princess
Giant Skeleton The Log Mega Knight
Mega Knight
Bats Witch The Log Princess

Defense Synergies 2 17

Bats
Inferno Tower Giant Skeleton The Log Mega Knight
Inferno Tower
Skeleton Army The Log Bats Princess Mega Knight
Skeleton Army
Inferno Tower Giant Skeleton The Log Princess
Witch
Giant Skeleton The Log Mega Knight
Giant Skeleton
Bats Skeleton Army Witch The Log Princess
The Log
Inferno Tower Bats Skeleton Army Witch Giant Skeleton Princess Mega Knight
Princess
Inferno Tower Skeleton Army Giant Skeleton The Log Mega Knight
Mega Knight
Bats Inferno Tower Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Skeleton Army Bats Witch The Log Mega Knight
Inferno Tower Skeleton Army Witch Mega Knight Bats Giant Skeleton
Inferno Tower Skeleton Army Witch Bats Mega Knight
Skeleton Army Giant Skeleton The Log Princess Mega Knight
Skeleton Army The Log Bats Mega Knight
Bats Inferno Tower Witch Princess
Inferno Tower Giant Skeleton The Log Mega Knight
Inferno Tower Witch Skeleton Army Princess
Skeleton Army Inferno Tower Giant Skeleton Mega Knight
Bats Skeleton Army Witch Giant Skeleton The Log Princess Mega Knight
Inferno Tower Bats Witch Princess
Inferno Tower Skeleton Army Mega Knight Bats Witch Giant Skeleton The Log
Skeleton Army Mega Knight Bats Witch The Log Princess
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army The Log Mega Knight
Mega Knight Bats Inferno Tower Skeleton Army Witch
Mega Knight Bats Skeleton Army Witch The Log
Witch The Log Bats Giant Skeleton Princess Mega Knight
Inferno Tower
Skeleton Army Mega Knight Bats Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Witch Giant Skeleton
The Log Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bats Inferno Tower Witch The Log
Skeleton Army Giant Skeleton Mega Knight Bats Inferno Tower The Log
Inferno Tower Giant Skeleton Skeleton Army Witch Mega Knight
Bats Witch Princess
Skeleton Army Bats Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Bats Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Skeleton Army
Mega Knight Bats Inferno Tower Witch Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton The Log
Skeleton Army Giant Skeleton Mega Knight Inferno Tower Witch
Skeleton Army Witch Princess Mega Knight
Inferno Tower Skeleton Army Witch Bats Giant Skeleton The Log
Bats Mega Knight Inferno Tower Witch Giant Skeleton The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
The Log Princess
Giant Skeleton The Log
Giant Skeleton The Log
The Log Mega Knight
Bats Witch Princess
Witch The Log Princess
The Log Princess
The Log
Bats
The Log Princess
Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess Mega Knight
Bats
The Log Princess Mega Knight
Witch The Log Princess Mega Knight
Giant Skeleton The Log Mega Knight
Princess
The Log
The Log
The Log Witch Princess Mega Knight
Witch
The Log Witch Princess
Witch The Log Princess Mega Knight
The Log
Bats Witch Princess
Bats Witch
The Log Mega Knight
Princess
Giant Skeleton Mega Knight
The Log Princess
Bats Skeleton Army Witch Princess
Witch Princess
The Log
Princess Mega Knight
The Log Princess
Giant Skeleton
Mega Knight
Bats Witch Giant Skeleton The Log Princess
Bats Witch Princess
Witch Giant Skeleton The Log Princess Mega Knight

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