My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Suspicious Bush Rage Goblin Curse Void Ice Wizard Royal Ghost Fisherman Inferno Dragon Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Lava Hound Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Battle Healer Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Miner
Giant Snowball
Fire Spirit Barbarians Goblin Barrel Miner Princess
Zap
Fire Spirit Royal Giant Goblin Barrel Princess
Barbarian Barrel
Fire Spirit Tesla Barbarians Goblin Barrel Princess
The Log
Fire Spirit Barbarians Royal Giant Goblin Barrel Princess
Earthquake
Tesla Barbarians Goblin Barrel
Arrows
Fire Spirit Goblin Barrel Princess
Royal Delivery
Fire Spirit Barbarians Battle Healer Goblin Barrel Miner Princess
Fireball
Tesla Barbarians Battle Healer Goblin Barrel Princess
Poison
Barbarians Battle Healer Princess
Lightning
Tesla Battle Healer
Rocket
Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Miner Princess Tesla Battle Healer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Barrel Miner Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Battle Healer Goblin Barrel
Tesla
Barbarians
Battle Healer
Royal Giant
Fire Spirit Goblin Barrel Miner Battle Healer Princess
Battle Healer
Fire Spirit Barbarians Royal Giant Goblin Barrel Princess
Goblin Barrel
Royal Giant Fire Spirit Battle Healer Miner Princess
Miner
Fire Spirit Royal Giant Goblin Barrel
Princess
Royal Giant Battle Healer Goblin Barrel

Defense Synergies 0 4

Fire Spirit
Battle Healer
Tesla
Battle Healer Princess
Barbarians
Royal Giant
Battle Healer
Fire Spirit Tesla Princess
Goblin Barrel
Miner
Princess
Tesla Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Barbarians Tesla Battle Healer
Tesla Barbarians Fire Spirit
Tesla Barbarians
Barbarians Battle Healer Princess
Fire Spirit Tesla
Tesla Fire Spirit Princess
Tesla Barbarians Battle Healer
Tesla Barbarians Princess
Fire Spirit Tesla Barbarians Battle Healer Miner
Barbarians Tesla Princess
Tesla Princess
Tesla Barbarians Fire Spirit Battle Healer
Fire Spirit Tesla Barbarians Princess
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians
Fire Spirit Tesla Barbarians Battle Healer
Fire Spirit Tesla Barbarians Battle Healer Princess
Barbarians Tesla
Fire Spirit Tesla Barbarians Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Battle Healer
Tesla Battle Healer Miner
Barbarians Battle Healer
Tesla Barbarians Battle Healer
Barbarians Tesla Battle Healer
Fire Spirit Tesla Princess
Tesla Barbarians Battle Healer
Tesla Barbarians Battle Healer
Barbarians
Tesla Barbarians
Tesla Barbarians
Barbarians
Barbarians Tesla
Tesla Barbarians Princess
Tesla Barbarians Battle Healer
Tesla Barbarians Battle Healer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess
Miner
Barbarians
Fire Spirit
Fire Spirit Princess
Fire Spirit Princess
Fire Spirit Princess
Miner
Fire Spirit
Miner Princess
Fire Spirit Princess
Fire Spirit Miner Princess
Princess
Princess
Princess
Princess
Fire Spirit Princess
Fire Spirit Miner Princess
Princess
Barbarians
Fire Spirit Princess
Miner Princess
Miner Princess
Miner
Fire Spirit Princess
Miner
Princess
Princess
Fire Spirit Barbarians Princess
Fire Spirit Princess
Miner Princess
Princess
Princess
Princess
Miner Princess

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