My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Rascals Skeleton Army Electro Wizard
The Log
Rascals Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball
Rascals Skeleton Army Electro Wizard
Poison
Rascals Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Void Mini P.E.K.K.A Electro Wizard Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Electro Wizard Royal Giant Mini P.E.K.K.A
Rascals
Electro Wizard
Royal Giant
Zap Void Electro Wizard
Mini P.E.K.K.A
Zap Rage Electro Wizard
Rage
Mini P.E.K.K.A Electro Wizard
Skeleton Army
Void
Zap Royal Giant
Electro Wizard
Zap Rascals Royal Giant Mini P.E.K.K.A Rage

Defense Synergies 3 5

Zap
Mini P.E.K.K.A Electro Wizard Rascals Skeleton Army Void
Rascals
Zap
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Skeleton Army
Rage
Skeleton Army
Zap Mini P.E.K.K.A Electro Wizard
Void
Zap
Electro Wizard
Zap Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Rascals Electro Wizard
Mini P.E.K.K.A Skeleton Army Rascals Void Electro Wizard
Mini P.E.K.K.A Skeleton Army Rascals Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Rascals Electro Wizard
Electro Wizard Zap Rascals Void
Zap Rascals Void Electro Wizard
Mini P.E.K.K.A Rascals Skeleton Army
Skeleton Army Rascals Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Zap Rascals
Zap Rascals Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Rascals Electro Wizard
Skeleton Army Zap Rascals Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Rascals Electro Wizard
Skeleton Army Zap Rascals Mini P.E.K.K.A Electro Wizard
Rascals Mini P.E.K.K.A Skeleton Army Electro Wizard
Zap Rascals Skeleton Army Electro Wizard
Zap Rascals Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rascals Skeleton Army Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Skeleton Army Zap Void Electro Wizard
Void Electro Wizard Zap Mini P.E.K.K.A
Skeleton Army Zap Rascals Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Rascals Electro Wizard
Rascals Mini P.E.K.K.A Skeleton Army
Zap Rascals Electro Wizard
Rascals Mini P.E.K.K.A Skeleton Army Void Electro Wizard
Mini P.E.K.K.A Rascals Skeleton Army
Zap Void Electro Wizard Mini P.E.K.K.A Skeleton Army
Skeleton Army
Rascals Mini P.E.K.K.A
Skeleton Army Zap Void Electro Wizard
Rascals Mini P.E.K.K.A Skeleton Army
Rascals Skeleton Army
Rascals Skeleton Army Electro Wizard Zap Mini P.E.K.K.A
Zap Rascals Mini P.E.K.K.A Electro Wizard
Zap Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals
Void Zap Electro Wizard
Void
Rascals Void
Zap
Zap
Zap
Void Zap
Mini P.E.K.K.A Void Electro Wizard
Void Zap Electro Wizard
Void Zap
Void
Void
Zap
Zap
Mini P.E.K.K.A
Void Zap Mini P.E.K.K.A Electro Wizard
Zap Void
Void
Void
Void
Zap Void
Zap
Void Zap Electro Wizard
Void Zap
Void Zap
Zap Void Electro Wizard
Zap Electro Wizard Void
Mini P.E.K.K.A Void
Void Zap
Zap Void Electro Wizard
Zap Electro Wizard Skeleton Army Void
Zap Electro Wizard
Void Rascals Mini P.E.K.K.A Electro Wizard
Zap
Void Zap
Zap Rascals Electro Wizard
Zap Void Electro Wizard
Void Zap Electro Wizard
Void
Void

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