My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Inferno Dragon
Giant Snowball
Skeletons Musketeer Inferno Dragon
Zap
Skeletons Royal Giant Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Musketeer
The Log
Skeletons Electro Spirit Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Mini P.E.K.K.A Musketeer Inferno Dragon
Fireball
Musketeer Inferno Dragon
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Arrows Mini P.E.K.K.A Musketeer Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Arrows
Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Electro Spirit Musketeer The Log
Mini P.E.K.K.A
Arrows Musketeer The Log
Musketeer
Royal Giant Mini P.E.K.K.A The Log
The Log
Royal Giant Mini P.E.K.K.A Musketeer
Inferno Dragon

Defense Synergies 3 8

Skeletons
Musketeer Electro Spirit Mini P.E.K.K.A The Log Inferno Dragon
Electro Spirit
Skeletons The Log
Arrows
Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
The Log Skeletons Arrows Musketeer
Musketeer
Skeletons The Log Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Musketeer Skeletons Electro Spirit Inferno Dragon
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer The Log
Mini P.E.K.K.A Skeletons Musketeer Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Arrows Mini P.E.K.K.A The Log
Arrows The Log Skeletons Electro Spirit Musketeer
Musketeer Inferno Dragon Electro Spirit Arrows
Electro Spirit Arrows Musketeer The Log
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Electro Spirit Arrows Musketeer The Log
Arrows Musketeer Inferno Dragon
Mini P.E.K.K.A Skeletons Musketeer The Log
Electro Spirit Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Arrows Mini P.E.K.K.A Musketeer
Arrows Electro Spirit Musketeer The Log
Arrows The Log Electro Spirit Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Electro Spirit Arrows Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Skeletons Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer Inferno Dragon
Arrows Skeletons Electro Spirit Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A Inferno Dragon
Skeletons Electro Spirit Mini P.E.K.K.A The Log Inferno Dragon
Skeletons Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer
Arrows The Log
Mini P.E.K.K.A Skeletons
Musketeer
Skeletons Electro Spirit Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Arrows Electro Spirit Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Electro Spirit Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Electro Spirit
Inferno Dragon
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Electro Spirit Musketeer
Mini P.E.K.K.A
Arrows Musketeer The Log
Electro Spirit Arrows
Arrows The Log
Electro Spirit Musketeer
Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Electro Spirit Musketeer The Log
Musketeer
Musketeer The Log
Inferno Dragon

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