My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Dark Prince Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Dark Prince
Giant Snowball
Bomber Witch
Zap
Bomber Royal Giant Dark Prince Witch
Barbarian Barrel
Bomber Tesla Dark Prince Witch Electro Wizard Magic Archer
The Log
Bomber Royal Giant Dark Prince Witch
Earthquake
Bomber Tesla Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Dark Prince Witch Electro Wizard Magic Archer
Fireball
Bomber Tesla Witch Electro Wizard Magic Archer
Poison
Bomber Witch Electro Wizard Magic Archer
Lightning
Tesla Dark Prince Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Void Tesla Dark Prince Electro Wizard Magic Archer Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Void Tesla Dark Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Dark Prince
Tesla
Royal Giant
Bomber Void Dark Prince Witch Electro Wizard Magic Archer
Void
Royal Giant
Dark Prince
Bomber Royal Giant Witch Electro Wizard Magic Archer
Witch
Royal Giant Dark Prince
Electro Wizard
Royal Giant Dark Prince Magic Archer
Magic Archer
Royal Giant Dark Prince Electro Wizard

Defense Synergies 0 11

Bomber
Tesla Dark Prince Electro Wizard
Tesla
Bomber Dark Prince Electro Wizard Magic Archer
Royal Giant
Void
Dark Prince
Bomber Tesla Witch Electro Wizard Magic Archer
Witch
Dark Prince Electro Wizard
Electro Wizard
Bomber Tesla Dark Prince Witch Magic Archer
Magic Archer
Tesla Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Void Electro Wizard Magic Archer
Bomber Tesla Dark Prince Witch Electro Wizard
Tesla Witch Bomber Void Dark Prince Electro Wizard
Tesla Witch Bomber Dark Prince Electro Wizard
Bomber Dark Prince
Bomber Tesla Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard Void Witch Magic Archer
Tesla Void Electro Wizard Magic Archer
Tesla Witch
Bomber Tesla Dark Prince Electro Wizard
Witch Electro Wizard Bomber Tesla Dark Prince Magic Archer
Tesla Witch Electro Wizard Magic Archer
Tesla Bomber Dark Prince Witch Electro Wizard
Bomber Tesla Dark Prince Witch Electro Wizard Magic Archer
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Bomber Dark Prince Witch Electro Wizard
Tesla Bomber Dark Prince Witch Electro Wizard Magic Archer
Witch Bomber Tesla Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard
Bomber Dark Prince Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void Dark Prince Witch Electro Wizard
Void Electro Wizard Bomber Tesla Magic Archer
Dark Prince Witch Electro Wizard
Dark Prince Tesla Electro Wizard
Tesla Dark Prince Witch
Tesla Witch Electro Wizard Magic Archer
Dark Prince Tesla Void Witch Electro Wizard
Tesla Dark Prince
Void Electro Wizard Dark Prince Witch Magic Archer
Witch Tesla
Tesla Dark Prince Witch
Void Dark Prince Electro Wizard
Dark Prince Tesla Witch
Bomber Tesla Witch Magic Archer
Tesla Witch Electro Wizard Bomber Dark Prince Magic Archer
Bomber Tesla Dark Prince Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer
Void Electro Wizard Magic Archer
Void Magic Archer
Void Dark Prince
Bomber Dark Prince Magic Archer
Witch Magic Archer
Bomber Witch Magic Archer
Magic Archer
Void
Void Electro Wizard
Void Dark Prince Electro Wizard Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Magic Archer
Bomber Witch Magic Archer
Magic Archer
Bomber
Void Bomber Dark Prince Electro Wizard Magic Archer
Bomber Witch Magic Archer
Void Magic Archer
Void
Void
Void
Bomber Dark Prince Witch Magic Archer
Witch
Void Witch Electro Wizard Magic Archer
Void Witch Magic Archer
Void Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Void Witch
Void
Void Bomber Magic Archer
Void Electro Wizard Magic Archer
Magic Archer
Electro Wizard Void Dark Prince Witch Magic Archer
Witch Electro Wizard Magic Archer
Void Dark Prince Electro Wizard Magic Archer
Bomber Magic Archer
Void
Dark Prince
Witch Electro Wizard Magic Archer
Void Witch Electro Wizard Magic Archer
Void Dark Prince Witch Electro Wizard Magic Archer

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