My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers
Zap
Archers Royal Giant Inferno Tower
Barbarian Barrel
Archers Elite Barbarians Inferno Tower Wizard Executioner Electro Wizard
The Log
Archers Royal Giant Elite Barbarians
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Wizard Bowler Executioner Electro Wizard
Fireball
Archers Elite Barbarians Inferno Tower Wizard Bowler Executioner Electro Wizard
Poison
Archers Inferno Tower Wizard Executioner Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Bowler Executioner Electro Wizard
Rocket
Elite Barbarians Inferno Tower Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Electro Wizard Inferno Tower Wizard Bowler Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Archers Electro Wizard Inferno Tower Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Elite Barbarians Bowler
Royal Giant
Archers Elite Barbarians Wizard Bowler Executioner Electro Wizard
Elite Barbarians
Archers Royal Giant Wizard
Inferno Tower
Wizard
Royal Giant Elite Barbarians
Bowler
Archers Royal Giant Executioner Electro Wizard
Executioner
Royal Giant Bowler
Electro Wizard
Royal Giant Bowler

Defense Synergies 1 6

Archers
Inferno Tower Bowler Electro Wizard
Royal Giant
Elite Barbarians
Wizard
Inferno Tower
Electro Wizard Archers
Wizard
Elite Barbarians Electro Wizard
Bowler
Archers Electro Wizard
Executioner
Electro Wizard
Inferno Tower Archers Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Wizard Executioner Electro Wizard
Elite Barbarians Inferno Tower Executioner Electro Wizard
Inferno Tower Bowler Archers Elite Barbarians Executioner Electro Wizard
Elite Barbarians Inferno Tower Bowler Electro Wizard
Elite Barbarians Bowler
Bowler Archers Executioner Electro Wizard
Inferno Tower Electro Wizard Archers Wizard Executioner
Bowler Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Archers Inferno Tower Bowler Electro Wizard
Archers Executioner Electro Wizard Wizard Bowler
Inferno Tower Executioner Archers Wizard Electro Wizard
Inferno Tower Bowler Elite Barbarians Wizard Electro Wizard
Wizard Bowler Executioner Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Bowler Electro Wizard
Wizard Elite Barbarians Inferno Tower Bowler Executioner Electro Wizard
Archers Elite Barbarians Wizard Bowler Executioner Electro Wizard
Wizard Executioner Archers Bowler Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Wizard Bowler Archers Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Inferno Tower Bowler Electro Wizard
Electro Wizard Archers Elite Barbarians Wizard Bowler Executioner
Elite Barbarians Inferno Tower Bowler Electro Wizard
Bowler Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Bowler Executioner
Wizard Executioner Archers Electro Wizard
Archers Elite Barbarians Inferno Tower Bowler Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Elite Barbarians Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower Bowler
Elite Barbarians Bowler Electro Wizard
Elite Barbarians Bowler Inferno Tower Wizard Executioner
Wizard Archers Bowler Executioner
Elite Barbarians Inferno Tower Electro Wizard Archers Bowler Executioner
Bowler Executioner Archers Elite Barbarians Inferno Tower Wizard Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Executioner Electro Wizard
Wizard Executioner Bowler
Wizard Executioner
Archers Wizard Bowler Executioner
Wizard Bowler Executioner
Wizard
Elite Barbarians Bowler Electro Wizard
Wizard Bowler Electro Wizard
Archers Wizard Executioner
Elite Barbarians Bowler Executioner
Elite Barbarians
Wizard Bowler Executioner
Wizard Bowler Executioner
Archers Wizard Bowler Executioner Electro Wizard
Wizard Bowler
Bowler
Wizard
Bowler
Wizard Bowler Executioner
Wizard Bowler Executioner Electro Wizard
Wizard Bowler
Elite Barbarians Archers Wizard Executioner Electro Wizard
Electro Wizard Wizard
Elite Barbarians Bowler
Wizard
Electro Wizard
Wizard Bowler
Electro Wizard Archers
Archers Wizard Executioner Electro Wizard
Wizard Bowler Executioner Electro Wizard
Wizard Bowler Executioner
Elite Barbarians Executioner
Elite Barbarians Bowler Electro Wizard
Executioner Electro Wizard
Bowler Executioner Electro Wizard
Wizard Bowler

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