My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Little Prince
Zap
Firecracker Inferno Tower Skeleton Army Balloon Little Prince
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army Little Prince
The Log
Firecracker Skeleton Army Little Prince
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Valkyrie Skeleton Army Balloon Little Prince
Fireball
Firecracker Inferno Tower Skeleton Army Balloon Little Prince
Poison
Firecracker Inferno Tower Skeleton Army Balloon Little Prince
Lightning
Valkyrie Inferno Tower Balloon Little Prince
Rocket
Valkyrie Inferno Tower Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Little Prince Valkyrie Inferno Tower Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Skeleton Army Little Prince

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon
Valkyrie
Balloon Firecracker Little Prince
Inferno Tower
Rage
Balloon
Skeleton Army
Balloon
Valkyrie Rage Firecracker Little Prince
Electro Giant
Little Prince
Valkyrie Balloon

Defense Synergies 2 4

Firecracker
Valkyrie Inferno Tower Skeleton Army
Valkyrie
Firecracker Inferno Tower Little Prince
Inferno Tower
Skeleton Army Firecracker Valkyrie
Rage
Skeleton Army
Inferno Tower Firecracker
Balloon
Electro Giant
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Skeleton Army Firecracker Valkyrie
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie
Inferno Tower Firecracker Little Prince
Valkyrie Inferno Tower Electro Giant
Inferno Tower Skeleton Army
Skeleton Army Firecracker Valkyrie Inferno Tower Little Prince
Valkyrie Skeleton Army Firecracker Electro Giant
Inferno Tower Firecracker
Inferno Tower Skeleton Army Valkyrie
Valkyrie Skeleton Army Firecracker
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Electro Giant
Firecracker Valkyrie Inferno Tower Skeleton Army
Firecracker Valkyrie Skeleton Army Little Prince
Valkyrie Firecracker Little Prince
Inferno Tower
Valkyrie Skeleton Army Firecracker Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Giant
Firecracker Valkyrie
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Firecracker Electro Giant
Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Firecracker Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Valkyrie Electro Giant
Skeleton Army Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army Electro Giant
Inferno Tower Skeleton Army Electro Giant Firecracker Valkyrie Little Prince
Valkyrie Firecracker Inferno Tower Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Electro Giant
Firecracker
Firecracker
Firecracker
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Valkyrie Electro Giant Little Prince
Firecracker Electro Giant Valkyrie Little Prince
Firecracker
Firecracker
Firecracker Electro Giant Little Prince
Firecracker Electro Giant
Firecracker
Firecracker
Skeleton Army
Firecracker
Firecracker Valkyrie
Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant Little Prince

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