My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Princess Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon
Giant Snowball
Goblin Gang Minion Horde Witch Balloon Princess
Zap
Goblin Gang Minion Horde Witch Balloon Princess
Barbarian Barrel
Goblin Gang Witch Princess Electro Wizard
The Log
Goblin Gang Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch Princess
Royal Delivery
Goblin Gang Minion Horde Witch Balloon Princess Electro Wizard
Fireball
Goblin Gang Minion Horde Witch Balloon Princess Electro Wizard
Poison
Goblin Gang Minion Horde Witch Balloon Princess Electro Wizard
Lightning
Witch Balloon Electro Wizard Goblinstein
Rocket
Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Princess Electro Wizard Minion Horde Witch Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Princess Electro Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Princess
Minion Horde
Rage
Rage
Minion Horde Witch Balloon Electro Wizard
Witch
Rage
Balloon
Rage Goblin Gang Princess Electro Wizard
Princess
Goblin Gang Balloon
Electro Wizard
Rage Balloon
Goblinstein

Defense Synergies 0 3

Goblin Gang
Princess Electro Wizard
Minion Horde
Rage
Witch
Electro Wizard
Balloon
Princess
Goblin Gang
Electro Wizard
Goblin Gang Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Goblin Gang Witch Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard
Minion Horde Witch Goblin Gang Electro Wizard
Princess
Goblin Gang Electro Wizard
Minion Horde Electro Wizard Goblin Gang Witch Princess
Electro Wizard
Minion Horde Witch Goblin Gang Princess
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard Princess
Minion Horde Goblin Gang Witch Princess Electro Wizard
Minion Horde Goblin Gang Witch Electro Wizard
Goblin Gang Minion Horde Witch Princess Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Electro Wizard
Minion Horde Goblin Gang Witch Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard
Witch Princess Electro Wizard
Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Electro Wizard
Electro Wizard Goblin Gang
Goblin Gang Minion Horde Witch Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Witch Princess Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Witch
Witch Goblin Gang Minion Horde
Minion Horde Witch
Electro Wizard
Goblin Gang Minion Horde Witch
Minion Horde Witch Princess
Goblin Gang Witch Electro Wizard Minion Horde
Minion Horde Witch Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess Electro Wizard
Minion Horde
Minion Horde
Minion Horde Witch Princess
Minion Horde Witch Princess
Princess
Goblin Gang Minion Horde Electro Wizard
Minion Horde Princess Electro Wizard
Princess
Princess
Minion Horde Princess
Princess
Minion Horde Witch Princess
Minion Horde Princess
Minion Horde
Princess Electro Wizard
Witch Princess
Minion Horde
Princess
Minion Horde
Witch Princess
Minion Horde Witch
Witch Princess Electro Wizard
Witch Princess
Minion Horde Witch Princess Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Princess Electro Wizard
Minion Horde
Princess
Minion Horde Electro Wizard Goblin Gang Witch Princess
Witch Princess Electro Wizard
Goblin Gang Minion Horde Princess Electro Wizard
Princess
Minion Horde
Goblin Gang Minion Horde Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard

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