My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Dark Prince Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Hog Rider Royal Hogs Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Hog Rider Royal Hogs Dark Prince Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Hog Rider Royal Hogs Guards Dark Prince Phoenix Ram Rider
Giant Snowball
Royal Recruits Battle Ram Hog Rider Royal Hogs Guards Ram Rider
Zap
Battle Ram Royal Hogs Guards Dark Prince Ram Rider
Barbarian Barrel
Royal Recruits Battle Ram Royal Hogs Guards Dark Prince
The Log
Royal Recruits Battle Ram Hog Rider Royal Hogs Guards Dark Prince Ram Rider
Earthquake
Hog Rider Royal Hogs Guards
Arrows
Royal Recruits Royal Hogs Guards
Royal Delivery
Royal Recruits Battle Ram Hog Rider Royal Hogs Guards Dark Prince Ram Rider
Fireball
Battle Ram Hog Rider Royal Hogs Ram Rider
Poison
Royal Recruits Royal Hogs Guards Phoenix
Lightning
Battle Ram Dark Prince Phoenix Ram Rider
Rocket
Hog Rider Royal Hogs Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Guards Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Battle Ram Hog Rider Dark Prince Phoenix Royal Hogs Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Battle Ram Hog Rider Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram Hog Rider Royal Hogs Ram Rider
Battle Ram
Royal Recruits Royal Hogs
Hog Rider
Royal Recruits Guards Dark Prince
Royal Hogs
Royal Recruits Battle Ram Guards Dark Prince
Guards
Hog Rider Royal Hogs Ram Rider
Dark Prince
Hog Rider Royal Hogs Ram Rider
Phoenix
Ram Rider
Royal Recruits Guards Dark Prince

Defense Synergies 0 0

Royal Recruits
Battle Ram
Hog Rider
Royal Hogs
Guards
Dark Prince
Phoenix
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ram Rider
Royal Recruits Dark Prince Phoenix Ram Rider
Ram Rider Royal Recruits Dark Prince
Royal Recruits Guards Dark Prince Phoenix Ram Rider
Royal Recruits Dark Prince
Guards Dark Prince
Ram Rider Phoenix
Royal Recruits Phoenix Ram Rider
Royal Recruits Phoenix
Guards Royal Recruits Dark Prince Phoenix
Guards Royal Recruits Dark Prince Ram Rider
Phoenix Ram Rider
Royal Recruits Guards Dark Prince Ram Rider
Royal Recruits Guards Dark Prince
Royal Recruits Phoenix Ram Rider
Royal Recruits Ram Rider
Royal Recruits Dark Prince
Royal Recruits Guards Dark Prince Ram Rider
Royal Recruits Guards Dark Prince Ram Rider
Royal Recruits Phoenix Ram Rider
Royal Recruits Dark Prince Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Dark Prince
Phoenix
Royal Recruits Guards Dark Prince Ram Rider
Royal Recruits Guards Dark Prince Phoenix Ram Rider
Royal Recruits Guards Dark Prince Phoenix Ram Rider
Ram Rider
Royal Recruits Guards Dark Prince Phoenix Ram Rider
Royal Recruits Dark Prince Phoenix
Royal Recruits Dark Prince Phoenix
Royal Recruits Guards Phoenix
Royal Recruits Guards Dark Prince Phoenix
Royal Recruits Guards Dark Prince Phoenix
Royal Recruits Dark Prince Guards Ram Rider
Royal Recruits
Royal Recruits Guards Phoenix Dark Prince
Royal Recruits Dark Prince Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards
Ram Rider
Royal Recruits Guards Dark Prince
Dark Prince
Ram Rider
Ram Rider
Ram Rider
Guards
Royal Recruits Dark Prince Ram Rider
Royal Recruits
Dark Prince
Royal Recruits
Dark Prince
Ram Rider
Ram Rider
Guards
Royal Recruits Guards Dark Prince
Ram Rider
Dark Prince
Royal Recruits Dark Prince
Royal Recruits Guards
Royal Recruits Dark Prince

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