My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Ram Rider
Zap
Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard
The Log
Goblin Barrel Skeleton Army Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard Ram Rider
Fireball
Wizard Goblin Barrel Skeleton Army Ice Wizard Electro Wizard Ram Rider
Poison
Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Ice Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Ice Wizard Valkyrie Electro Wizard Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Wizard Electro Wizard Ram Rider
Wizard
Valkyrie Ram Rider
Goblin Barrel
Valkyrie Skeleton Army Ice Wizard Ram Rider
Skeleton Army
Goblin Barrel
The Log
Ram Rider
Ice Wizard
Goblin Barrel Ram Rider
Electro Wizard
Valkyrie Ram Rider
Ram Rider
Valkyrie Wizard Goblin Barrel The Log Ice Wizard Electro Wizard

Defense Synergies 0 15

Valkyrie
Wizard The Log Ice Wizard Electro Wizard
Wizard
Valkyrie Skeleton Army The Log Ice Wizard Electro Wizard
Goblin Barrel
Skeleton Army
Wizard The Log Ice Wizard Electro Wizard
The Log
Valkyrie Wizard Skeleton Army Ice Wizard Electro Wizard Ram Rider
Ice Wizard
Valkyrie Wizard Skeleton Army The Log
Electro Wizard
Valkyrie Wizard Skeleton Army The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Ram Rider
Skeleton Army Valkyrie The Log Ice Wizard Electro Wizard Ram Rider
Skeleton Army Ram Rider Valkyrie Ice Wizard Electro Wizard
Skeleton Army Valkyrie Ice Wizard Electro Wizard Ram Rider
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Ice Wizard Electro Wizard
Electro Wizard Ram Rider Wizard Ice Wizard
Valkyrie The Log Electro Wizard Ram Rider
Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Ice Wizard Electro Wizard Wizard The Log Ram Rider
Wizard Ice Wizard Electro Wizard Ram Rider
Skeleton Army Valkyrie Wizard The Log Ice Wizard Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army The Log Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army The Log Electro Wizard Ram Rider
Wizard Valkyrie Skeleton Army Electro Wizard
Valkyrie Wizard Skeleton Army The Log Ice Wizard Electro Wizard Ram Rider
Valkyrie Wizard The Log Ice Wizard Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie Wizard The Log
Skeleton Army Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Ram Rider
Wizard Ice Wizard Electro Wizard Ram Rider
Skeleton Army Valkyrie Ice Wizard Electro Wizard Ram Rider
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Valkyrie The Log
Valkyrie Wizard The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard Electro Wizard Ram Rider
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Ice Wizard Ram Rider
Wizard The Log
The Log Wizard Ice Wizard Ram Rider
The Log Wizard Ram Rider
Electro Wizard
Valkyrie Wizard The Log Electro Wizard Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Ice Wizard
The Log Wizard Ice Wizard Electro Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Skeleton Army
Wizard Ice Wizard Electro Wizard Ram Rider
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Wizard

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