My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Good

3 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Tombstone Hog Rider Royal Hogs
Zap
Firecracker Tombstone Royal Hogs
Barbarian Barrel
Knight Firecracker Tombstone Royal Hogs
The Log
Firecracker Tombstone Hog Rider Royal Hogs
Earthquake
Firecracker Tombstone Hog Rider Royal Hogs
Arrows
Firecracker Tombstone Royal Hogs
Royal Delivery
Knight Firecracker Hog Rider Royal Hogs
Fireball
Firecracker Tombstone Hog Rider Royal Hogs
Poison
Firecracker Tombstone Royal Hogs
Lightning
Knight Tombstone
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Tombstone Earthquake Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Earthquake Royal Hogs The Log
Firecracker
Knight Hog Rider Earthquake Royal Hogs
Tombstone
Earthquake
Hog Rider Royal Hogs Knight Firecracker The Log
Hog Rider
Knight Firecracker Earthquake Rage The Log
Royal Hogs
Earthquake Knight Firecracker The Log
Rage
Hog Rider
The Log
Hog Rider Knight Earthquake Royal Hogs

Defense Synergies 2 6

Knight
Firecracker Earthquake The Log
Firecracker
Knight The Log Tombstone Earthquake
Tombstone
Firecracker Earthquake
Earthquake
Knight Firecracker Tombstone The Log
Hog Rider
Royal Hogs
Rage
The Log
Firecracker Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tombstone The Log
Knight Firecracker Tombstone The Log
Knight Tombstone
Knight Firecracker Tombstone
Firecracker Tombstone Earthquake The Log
The Log Firecracker Earthquake
Firecracker Tombstone
Earthquake The Log
Tombstone
Knight Firecracker
Knight Firecracker Tombstone Earthquake The Log
Firecracker
Tombstone Knight Earthquake The Log
Firecracker Tombstone Earthquake The Log
Knight Tombstone
The Log
Knight Firecracker Tombstone
Tombstone Knight Firecracker The Log
Earthquake The Log Knight Firecracker Tombstone
Knight Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Knight Firecracker The Log
Tombstone Knight The Log
Knight The Log
Knight Tombstone
Firecracker
Knight Tombstone
Knight
Knight Firecracker Tombstone The Log
Tombstone
Knight Tombstone
The Log
Knight Tombstone
Firecracker
Tombstone Knight Firecracker The Log
Firecracker Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Tombstone
Firecracker
The Log
Knight Firecracker
The Log Firecracker Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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