My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse Inferno Dragon
Giant Snowball
Royal Hogs Goblin Curse Inferno Dragon
Zap
Royal Hogs Goblin Curse Inferno Dragon
Barbarian Barrel
Royal Hogs Goblin Curse
The Log
Royal Hogs Goblin Curse
Earthquake
Royal Hogs
Arrows
Royal Hogs Goblin Curse
Royal Delivery
Battle Healer Royal Hogs Inferno Dragon
Fireball
Battle Healer Royal Hogs Inferno Dragon
Poison
Battle Healer Royal Hogs Goblin Curse
Lightning
Battle Healer Inferno Dragon
Rocket
Battle Healer Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Curse Rage Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Rage Battle Healer Inferno Dragon Golden Knight Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Rage Battle Healer

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Rage Inferno Dragon Royal Hogs Mirror
Royal Hogs
Battle Healer
Mirror
Electro Giant Battle Healer
Goblin Curse
Rage
Battle Healer Golden Knight
Electro Giant
Mirror Golden Knight Inferno Dragon
Inferno Dragon
Battle Healer Electro Giant
Golden Knight
Electro Giant Rage

Defense Synergies 2 3

Battle Healer
Mirror Inferno Dragon
Royal Hogs
Mirror
Battle Healer Inferno Dragon
Goblin Curse
Rage
Electro Giant
Inferno Dragon Golden Knight
Inferno Dragon
Battle Healer Mirror Electro Giant
Golden Knight
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Inferno Dragon Battle Healer Goblin Curse
Goblin Curse Inferno Dragon
Inferno Dragon Goblin Curse
Battle Healer
Inferno Dragon Goblin Curse
Battle Healer Electro Giant Golden Knight
Inferno Dragon Goblin Curse
Battle Healer
Goblin Curse Electro Giant
Inferno Dragon Goblin Curse
Battle Healer Goblin Curse
Goblin Curse Golden Knight
Inferno Dragon Goblin Curse
Goblin Curse Electro Giant Inferno Dragon
Battle Healer Golden Knight
Battle Healer Goblin Curse Inferno Dragon
Goblin Curse Inferno Dragon
Battle Healer Goblin Curse Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant
Battle Healer Inferno Dragon
Battle Healer Golden Knight
Battle Healer
Battle Healer Goblin Curse Inferno Dragon
Electro Giant Goblin Curse
Battle Healer
Battle Healer Goblin Curse Inferno Dragon
Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon Golden Knight
Electro Giant
Goblin Curse Golden Knight
Goblin Curse Electro Giant
Electro Giant Battle Healer Inferno Dragon Golden Knight
Battle Healer Goblin Curse Electro Giant Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Goblin Curse Golden Knight
Goblin Curse
Electro Giant Goblin Curse
Goblin Curse
Golden Knight
Golden Knight
Goblin Curse
Golden Knight
Golden Knight
Goblin Curse Electro Giant Golden Knight
Goblin Curse Electro Giant
Inferno Dragon
Golden Knight
Golden Knight
Goblin Curse Golden Knight
Goblin Curse Electro Giant
Electro Giant
Goblin Curse
Goblin Curse
Electro Giant
Electro Giant Golden Knight
Electro Giant Golden Knight
Inferno Dragon

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