My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Rune Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Skeleton Army
Giant Snowball
Bomber Dart Goblin Wall Breakers Skeleton Army
Zap
Bomber Dart Goblin Wall Breakers Skeleton Army
Barbarian Barrel
Bomber Tesla Dart Goblin Wall Breakers Skeleton Army Electro Wizard
The Log
Bomber Dart Goblin Wall Breakers Skeleton Army
Earthquake
Bomber Tesla Skeleton Army
Arrows
Bomber Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Bomber Dart Goblin Wall Breakers Skeleton Army Electro Wizard
Fireball
Bomber Tesla Dart Goblin Wall Breakers Skeleton Army Electro Wizard
Poison
Bomber Dart Goblin Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Dart Goblin Skeleton Army Tesla Rune Giant Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Dart Goblin Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Tesla
Dart Goblin
Wall Breakers Rune Giant Mega Knight
Wall Breakers
Dart Goblin Electro Wizard Mega Knight
Skeleton Army
Rune Giant
Dart Goblin Electro Wizard
Electro Wizard
Wall Breakers Rune Giant Mega Knight
Mega Knight
Bomber Dart Goblin Wall Breakers Electro Wizard

Defense Synergies 0 10

Bomber
Tesla Electro Wizard
Tesla
Bomber Dart Goblin Skeleton Army Electro Wizard
Dart Goblin
Tesla Skeleton Army Electro Wizard Mega Knight
Wall Breakers
Skeleton Army
Tesla Dart Goblin Electro Wizard
Rune Giant
Electro Wizard
Bomber Tesla Dart Goblin Skeleton Army Mega Knight
Mega Knight
Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Dart Goblin Electro Wizard
Skeleton Army Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Bomber Dart Goblin Electro Wizard
Tesla Skeleton Army Dart Goblin Electro Wizard Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Skeleton Army
Skeleton Army Bomber Tesla Dart Goblin Electro Wizard Mega Knight
Dart Goblin Skeleton Army Electro Wizard Bomber Tesla Mega Knight
Tesla Dart Goblin Electro Wizard
Tesla Skeleton Army Mega Knight Bomber Electro Wizard
Bomber Skeleton Army Mega Knight Tesla Dart Goblin Electro Wizard
Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bomber Skeleton Army Electro Wizard
Tesla Mega Knight Bomber Dart Goblin Skeleton Army Electro Wizard
Bomber Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard
Bomber Skeleton Army Mega Knight Tesla Dart Goblin Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Electro Wizard
Electro Wizard Bomber Tesla Mega Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Electro Wizard
Tesla Skeleton Army Mega Knight
Tesla Dart Goblin Electro Wizard
Skeleton Army Tesla Dart Goblin Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Skeleton Army
Tesla Dart Goblin Skeleton Army
Mega Knight Tesla Dart Goblin
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla
Bomber Tesla Dart Goblin Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Bomber Dart Goblin
Mega Knight Bomber Tesla Dart Goblin Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Bomber Mega Knight
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Dart Goblin
Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin Mega Knight
Bomber
Bomber Dart Goblin Electro Wizard Mega Knight
Bomber Dart Goblin Mega Knight
Mega Knight
Bomber Mega Knight
Dart Goblin Electro Wizard
Mega Knight
Dart Goblin
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Bomber Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Dart Goblin Skeleton Army
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Bomber Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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