My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Elixir Golem Bomb Tower Inferno Tower Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem Bomb Tower Inferno Tower
Arrows
Royal Delivery
Elixir Golem Wizard
Fireball
Elixir Golem Bomb Tower Inferno Tower Wizard
Poison
Elixir Golem Bomb Tower Inferno Tower Wizard
Lightning
Bomb Tower Inferno Tower Wizard
Rocket
Bomb Tower Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Bomb Tower Rune Giant Inferno Tower Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Bomb Tower Rune Giant

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Lightning Wizard The Log
Bomb Tower
Inferno Tower
Wizard
Elixir Golem Mega Knight
Rune Giant
Lightning
Elixir Golem
The Log
Elixir Golem Mega Knight
Mega Knight
Wizard The Log

Defense Synergies 2 5

Elixir Golem
Bomb Tower
The Log
Inferno Tower
The Log Mega Knight
Wizard
The Log Mega Knight
Rune Giant
Lightning
The Log
The Log
Bomb Tower Inferno Tower Wizard Lightning Mega Knight
Mega Knight
Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard The Log
Bomb Tower Inferno Tower The Log Mega Knight
Bomb Tower Inferno Tower Mega Knight Lightning
Bomb Tower Inferno Tower Mega Knight
Lightning Bomb Tower The Log Mega Knight
The Log Bomb Tower Mega Knight
Inferno Tower Lightning Bomb Tower Wizard
Lightning Bomb Tower Inferno Tower The Log Mega Knight
Inferno Tower Bomb Tower
Inferno Tower Mega Knight
Bomb Tower Wizard The Log Mega Knight
Inferno Tower Wizard
Bomb Tower Inferno Tower Mega Knight Wizard Lightning The Log
Bomb Tower Wizard Mega Knight The Log
Inferno Tower Bomb Tower Mega Knight
Bomb Tower Inferno Tower Lightning The Log Mega Knight
Bomb Tower Wizard Mega Knight Inferno Tower
Bomb Tower Mega Knight Wizard The Log
Bomb Tower Wizard The Log Mega Knight
Bomb Tower Inferno Tower
Wizard Mega Knight Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Bomb Tower Wizard Lightning The Log Mega Knight
Mega Knight Bomb Tower Inferno Tower Lightning The Log
Lightning Mega Knight Inferno Tower The Log
Inferno Tower Mega Knight
Wizard Bomb Tower
Bomb Tower Inferno Tower Lightning
Inferno Tower Mega Knight Bomb Tower
Lightning Mega Knight Bomb Tower Inferno Tower The Log
Inferno Tower
Mega Knight Bomb Tower Inferno Tower
Lightning Mega Knight The Log
Lightning Mega Knight Bomb Tower Inferno Tower Wizard
Wizard Bomb Tower Mega Knight
Inferno Tower Bomb Tower Lightning The Log
Mega Knight Bomb Tower Inferno Tower Wizard The Log
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning The Log
Lightning The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning
Lightning Wizard The Log
Lightning Wizard
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log Mega Knight
Lightning
Lightning
Lightning Wizard The Log Mega Knight
Lightning Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard Mega Knight
The Log Wizard Lightning
Lightning Wizard The Log Mega Knight
Lightning The Log
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard The Log Mega Knight
Lightning
Mega Knight
Wizard Lightning The Log
Lightning
Lightning Wizard
The Log
Lightning Wizard Mega Knight
The Log Wizard Lightning
Lightning
Mega Knight
Lightning The Log
Lightning
Lightning The Log Mega Knight
Lightning Wizard Mega Knight

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