My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Giant Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army
Zap
Bats Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Magic Archer
The Log
Goblin Gang Royal Giant Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Army Magic Archer
Fireball
Goblin Gang Skeleton Army Magic Archer
Poison
Bats Goblin Gang Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Royal Delivery Skeleton Army Magic Archer Giant Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Royal Delivery Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Mega Knight
Goblin Gang
Royal Giant Giant
Royal Delivery
Royal Giant
Bats Goblin Gang Magic Archer
Giant
Bats Goblin Gang Magic Archer
Skeleton Army
Magic Archer
Royal Giant Giant Mega Knight
Mega Knight
Bats Magic Archer

Defense Synergies 0 10

Bats
Royal Delivery Mega Knight
Goblin Gang
Royal Delivery Skeleton Army Magic Archer
Royal Delivery
Bats Goblin Gang Skeleton Army Magic Archer Mega Knight
Royal Giant
Giant
Skeleton Army
Goblin Gang Royal Delivery Magic Archer
Magic Archer
Goblin Gang Royal Delivery Skeleton Army Mega Knight
Mega Knight
Bats Royal Delivery Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeleton Army Bats Goblin Gang Royal Delivery Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Royal Delivery
Skeleton Army Bats Goblin Gang Mega Knight
Royal Delivery Skeleton Army Mega Knight
Goblin Gang Royal Delivery Skeleton Army Bats Magic Archer Mega Knight
Bats Goblin Gang Royal Delivery Magic Archer
Magic Archer Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Royal Delivery Mega Knight
Bats Goblin Gang Skeleton Army Royal Delivery Magic Archer Mega Knight
Bats Goblin Gang Royal Delivery Magic Archer
Skeleton Army Mega Knight Bats Goblin Gang Royal Delivery
Skeleton Army Mega Knight Bats Goblin Gang Royal Delivery Magic Archer
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Royal Delivery Mega Knight
Mega Knight Bats Goblin Gang Royal Delivery Skeleton Army
Royal Delivery Mega Knight Bats Goblin Gang Skeleton Army Magic Archer
Royal Delivery Bats Magic Archer Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Royal Delivery
Royal Delivery Goblin Gang Magic Archer Mega Knight
Goblin Gang Royal Delivery Skeleton Army Mega Knight Bats
Goblin Gang Skeleton Army Mega Knight Bats Royal Delivery
Goblin Gang Royal Delivery Skeleton Army Mega Knight
Royal Delivery Bats Goblin Gang Magic Archer
Goblin Gang Royal Delivery Skeleton Army Bats
Mega Knight Royal Delivery Skeleton Army
Royal Delivery Mega Knight Bats Skeleton Army Magic Archer
Goblin Gang Royal Delivery Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Royal Delivery
Royal Delivery Skeleton Army Mega Knight Goblin Gang
Skeleton Army Magic Archer Mega Knight
Goblin Gang Skeleton Army Bats Royal Delivery Magic Archer
Bats Mega Knight Royal Delivery Magic Archer
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats Magic Archer
Magic Archer
Magic Archer
Bats Goblin Gang
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Magic Archer
Bats
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Goblin Gang Skeleton Army Magic Archer
Magic Archer
Goblin Gang Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Goblin Gang Magic Archer
Bats Magic Archer
Magic Archer Mega Knight
Mega Knight

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