My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Wall Breakers Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Wall Breakers Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Skeleton Army Miner
Giant Snowball
Battle Ram Wall Breakers Skeleton Army Baby Dragon Witch Miner Princess
Zap
Battle Ram Wall Breakers Skeleton Army Witch Princess
Barbarian Barrel
Battle Ram Wall Breakers Skeleton Army Witch Princess
The Log
Mini P.E.K.K.A Battle Ram Wall Breakers Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch Princess
Royal Delivery
Mini P.E.K.K.A Battle Ram Wall Breakers Skeleton Army Baby Dragon Witch Miner Princess
Fireball
Battle Ram Wall Breakers Skeleton Army Baby Dragon Witch Princess
Poison
Skeleton Army Witch Princess
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Miner Princess Mini P.E.K.K.A Battle Ram Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Skeleton Army Miner Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon Princess
Battle Ram
Wall Breakers Baby Dragon Witch Princess
Wall Breakers
Miner Battle Ram Baby Dragon Princess
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Battle Ram Wall Breakers Witch Miner
Witch
Battle Ram Baby Dragon Miner
Miner
Wall Breakers Baby Dragon Witch
Princess
Mini P.E.K.K.A Battle Ram Wall Breakers

Defense Synergies 0 6

Mini P.E.K.K.A
Skeleton Army Baby Dragon Witch Princess
Battle Ram
Wall Breakers
Skeleton Army
Mini P.E.K.K.A Princess
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon
Miner
Princess
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Baby Dragon
Baby Dragon Witch Princess
Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army Princess
Skeleton Army Mini P.E.K.K.A Miner
Skeleton Army Witch Baby Dragon Princess
Baby Dragon Witch Princess
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Mini P.E.K.K.A Baby Dragon Witch Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Baby Dragon Witch
Baby Dragon Witch Princess
Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Baby Dragon Miner
Skeleton Army Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Baby Dragon Witch Princess
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Baby Dragon Witch Princess
Skeleton Army Witch Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Miner Princess
Baby Dragon Miner
Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon Princess
Miner
Mini P.E.K.K.A
Miner Princess
Baby Dragon Princess
Baby Dragon Miner Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Princess
Baby Dragon Witch Miner Princess
Baby Dragon
Princess
Baby Dragon
Baby Dragon Witch Princess
Witch
Miner Baby Dragon Witch Princess
Baby Dragon Witch Miner Princess
Miner Baby Dragon
Baby Dragon Witch Princess
Witch
Mini P.E.K.K.A
Miner
Princess
Princess
Skeleton Army Witch Princess
Baby Dragon Witch Princess
Miner Mini P.E.K.K.A Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Miner Princess

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