My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon Lumberjack
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Balloon P.E.K.K.A Lumberjack
Fireball
Minions Wizard Skeleton Army Balloon Lumberjack
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Freeze Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Minions Freeze Lumberjack
Minions
Zap Balloon P.E.K.K.A Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Minions Wizard
P.E.K.K.A
Zap Minions Wizard Lumberjack
Lumberjack
Balloon Zap Minions Wizard P.E.K.K.A

Defense Synergies 0 14

Zap
Minions Skeleton Army P.E.K.K.A Lumberjack
Minions
Zap Freeze P.E.K.K.A Lumberjack
Wizard
Skeleton Army Freeze P.E.K.K.A Lumberjack
Skeleton Army
Zap Wizard Freeze Lumberjack
Freeze
Minions Wizard Skeleton Army Lumberjack
Balloon
P.E.K.K.A
Zap Minions Wizard
Lumberjack
Zap Minions Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Minions
Skeleton Army P.E.K.K.A Lumberjack Minions Freeze
Skeleton Army P.E.K.K.A Lumberjack Minions
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Freeze Zap Minions Lumberjack
Minions Zap Wizard Freeze
Zap P.E.K.K.A
P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Zap Wizard Freeze Lumberjack
Minions Zap Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Minions Wizard Freeze
Wizard Skeleton Army Zap Minions Freeze P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap Freeze P.E.K.K.A Lumberjack
Wizard Minions Skeleton Army P.E.K.K.A Lumberjack
Zap Minions Wizard Skeleton Army Lumberjack
Zap Wizard Freeze Minions Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Minions P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap P.E.K.K.A
Zap Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Minions
Skeleton Army P.E.K.K.A Lumberjack Zap
P.E.K.K.A Skeleton Army Lumberjack
Wizard Zap Minions Freeze
Skeleton Army P.E.K.K.A Minions Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap Freeze P.E.K.K.A Minions Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Lumberjack
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Zap Minions Freeze P.E.K.K.A Lumberjack
Minions Zap Wizard Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Minions Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Minions Lumberjack
Zap Wizard
Zap Wizard
Minions Freeze
Zap
Zap Wizard
Wizard
Freeze
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Minions Skeleton Army Freeze
Zap Wizard
Freeze
Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Freeze
Zap
Zap Freeze
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: