My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Inferno Dragon Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Inferno Dragon Sparky Skeleton King
Giant Snowball
Skeleton Army Clone Witch Inferno Dragon Skeleton King
Zap
Skeleton Army Clone Witch Inferno Dragon Sparky Skeleton King
Barbarian Barrel
Valkyrie Wizard Skeleton Army Clone Witch Sparky Skeleton King
The Log
Skeleton Army Clone Witch Sparky Skeleton King
Earthquake
Skeleton Army Clone Witch Skeleton King
Arrows
Skeleton Army Clone Witch Skeleton King
Royal Delivery
Valkyrie Wizard Skeleton Army Clone Witch Inferno Dragon Sparky Skeleton King
Fireball
Wizard Skeleton Army Clone Witch Inferno Dragon Sparky Skeleton King
Poison
Wizard Skeleton Army Clone Witch Sparky Skeleton King
Lightning
Valkyrie Wizard Witch Inferno Dragon Sparky Skeleton King
Rocket
Valkyrie Wizard Witch Inferno Dragon Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Inferno Dragon Skeleton King Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Valkyrie Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch Sparky
Wizard
Valkyrie Sparky
Skeleton Army
Clone Skeleton King Sparky
Clone
Skeleton Army Witch Inferno Dragon Sparky
Witch
Valkyrie Clone Skeleton King
Inferno Dragon
Clone
Sparky
Valkyrie Wizard Skeleton Army Clone
Skeleton King
Skeleton Army Witch

Defense Synergies 0 9

Valkyrie
Wizard Witch Sparky
Wizard
Valkyrie Skeleton Army Skeleton King
Skeleton Army
Wizard Inferno Dragon Sparky Skeleton King
Clone
Witch
Valkyrie
Inferno Dragon
Skeleton Army Skeleton King
Sparky
Valkyrie Skeleton Army
Skeleton King
Wizard Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Skeleton Army Inferno Dragon Sparky Valkyrie Witch
Skeleton Army Witch Sparky Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Sparky Valkyrie Skeleton King
Valkyrie Skeleton Army Sparky
Skeleton Army Valkyrie
Inferno Dragon Wizard Witch
Valkyrie Sparky
Witch Inferno Dragon Sparky Skeleton Army Skeleton King
Skeleton Army Valkyrie Sparky
Valkyrie Skeleton Army Witch Wizard Skeleton King
Inferno Dragon Wizard Witch
Skeleton Army Sparky Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Sparky Witch Skeleton King
Skeleton Army Inferno Dragon Sparky Skeleton King
Skeleton Army Inferno Dragon Sparky
Wizard Sparky Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Inferno Dragon
Sparky Inferno Dragon
Valkyrie Wizard Skeleton Army Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Sparky
Valkyrie Wizard Inferno Dragon
Skeleton Army Valkyrie Witch Sparky
Valkyrie Skeleton Army Sparky
Valkyrie Skeleton Army Witch Inferno Dragon Sparky
Wizard Witch
Skeleton Army Sparky Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon Sparky
Valkyrie Skeleton Army Witch Inferno Dragon Sparky
Witch Skeleton Army Inferno Dragon Sparky
Inferno Dragon Valkyrie Witch Sparky
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch Sparky Skeleton King
Wizard Valkyrie Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Valkyrie Inferno Dragon Skeleton King
Valkyrie Wizard Witch Inferno Dragon Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky
Wizard Witch
Wizard Witch Sparky
Wizard
Wizard
Sparky
Valkyrie Wizard Sparky
Wizard
Sparky
Sparky
Wizard Witch Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Valkyrie Wizard Witch
Sparky
Wizard
Sparky
Valkyrie Wizard Witch Sparky
Witch Inferno Dragon
Wizard Witch Sparky
Wizard Witch Sparky
Sparky
Wizard Witch Sparky
Wizard Witch
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Skeleton Army Witch
Wizard Witch
Valkyrie Wizard Sparky
Wizard Skeleton King
Sparky
Sparky
Witch Sparky Skeleton King
Witch
Witch Sparky
Inferno Dragon Sparky
Wizard Sparky

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