My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Demolisher Goblin Curse Goblin Machine Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Night Witch
Giant Snowball
Goblins Cannon Skeleton Army Witch Night Witch
Zap
Goblins Cannon Skeleton Army Witch Night Witch
Barbarian Barrel
Goblins Cannon Elite Barbarians Skeleton Army Witch Night Witch
The Log
Goblins Cannon Elite Barbarians Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Goblins Skeleton Army Witch Night Witch
Royal Delivery
Goblins Elite Barbarians Skeleton Army Witch Night Witch
Fireball
Cannon Elite Barbarians Skeleton Army Witch Night Witch
Poison
Cannon Skeleton Army Witch Night Witch
Lightning
Cannon Elite Barbarians Witch Night Witch
Rocket
Elite Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Cannon Skeleton Army Night Witch Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Elite Barbarians Goblins Witch Night Witch
Cannon
Elite Barbarians
Zap Rage
Rage
Elite Barbarians Witch Night Witch
Skeleton Army
Witch
Rage Zap
Night Witch
Zap Rage

Defense Synergies 1 10

Goblins
Zap Cannon Night Witch
Zap
Cannon Goblins Elite Barbarians Skeleton Army Witch Night Witch
Cannon
Zap Goblins Skeleton Army Witch Night Witch
Elite Barbarians
Zap
Rage
Skeleton Army
Zap Cannon
Witch
Zap Cannon
Night Witch
Goblins Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Elite Barbarians Skeleton Army Goblins Zap Cannon Witch Night Witch
Cannon Skeleton Army Witch Goblins Elite Barbarians Night Witch
Cannon Elite Barbarians Skeleton Army Witch Night Witch Goblins
Elite Barbarians Skeleton Army
Skeleton Army Goblins Zap Cannon Night Witch
Zap Cannon Witch Night Witch
Zap Cannon
Cannon Witch Goblins Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Goblins Cannon Night Witch
Goblins Skeleton Army Witch Zap Cannon Night Witch
Zap Witch Night Witch
Cannon Skeleton Army Night Witch Zap Elite Barbarians Witch
Skeleton Army Goblins Zap Cannon Witch Night Witch
Elite Barbarians Skeleton Army Cannon
Skeleton Army Zap Cannon Elite Barbarians
Goblins Cannon Elite Barbarians Skeleton Army Witch Night Witch
Cannon Goblins Zap Elite Barbarians Skeleton Army Witch Night Witch
Zap Witch Cannon
Cannon Elite Barbarians
Skeleton Army Goblins Cannon Elite Barbarians Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap Elite Barbarians Witch
Zap Elite Barbarians
Skeleton Army Goblins Zap Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians Night Witch
Cannon Elite Barbarians Skeleton Army Witch Night Witch
Zap Witch
Skeleton Army Goblins Elite Barbarians Witch Night Witch
Elite Barbarians Skeleton Army
Zap Goblins Elite Barbarians Skeleton Army Witch
Witch Cannon Skeleton Army
Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Cannon Witch Night Witch
Cannon Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Goblins Zap Night Witch
Zap Cannon Elite Barbarians Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Witch
Witch
Zap
Zap
Goblins Elite Barbarians Night Witch
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap Witch
Night Witch
Zap
Zap Witch
Night Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Zap Witch Night Witch
Zap Witch
Elite Barbarians Night Witch
Zap Night Witch
Zap
Zap Skeleton Army Witch Night Witch
Zap Witch
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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