My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Firecracker Tombstone Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber
Giant Snowball
Skeletons Spear Goblins Bomber Tombstone
Zap
Skeletons Spear Goblins Bomber Firecracker Tombstone
Barbarian Barrel
Skeletons Spear Goblins Bomber Firecracker Tombstone Royal Ghost Electro Wizard
The Log
Skeletons Spear Goblins Bomber Firecracker Tombstone
Earthquake
Skeletons Spear Goblins Bomber Firecracker Tombstone
Arrows
Skeletons Spear Goblins Bomber Firecracker Tombstone
Royal Delivery
Skeletons Spear Goblins Bomber Firecracker Royal Ghost Electro Wizard
Fireball
Bomber Firecracker Tombstone Electro Wizard
Poison
Spear Goblins Bomber Firecracker Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Firecracker Tombstone Royal Ghost Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bomber Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Firecracker Royal Ghost Mega Knight
Bomber
Mega Knight
Firecracker
Spear Goblins Mega Knight
Tombstone
Royal Ghost
Spear Goblins Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Mega Knight
Spear Goblins Bomber Firecracker Royal Ghost Electro Wizard

Defense Synergies 0 21

Skeletons
Spear Goblins Bomber Firecracker Tombstone Royal Ghost Electro Wizard
Spear Goblins
Skeletons Firecracker Tombstone Royal Ghost Electro Wizard Mega Knight
Bomber
Skeletons Tombstone Royal Ghost Electro Wizard
Firecracker
Skeletons Spear Goblins Tombstone Electro Wizard Mega Knight
Tombstone
Skeletons Spear Goblins Bomber Firecracker Electro Wizard
Royal Ghost
Skeletons Spear Goblins Bomber Electro Wizard Mega Knight
Electro Wizard
Skeletons Spear Goblins Bomber Firecracker Tombstone Royal Ghost Mega Knight
Mega Knight
Spear Goblins Firecracker Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker Tombstone Electro Wizard
Skeletons Firecracker Tombstone Electro Wizard Mega Knight
Mega Knight Skeletons Bomber Tombstone Electro Wizard
Skeletons Firecracker Tombstone Electro Wizard Mega Knight
Bomber Firecracker Tombstone Mega Knight
Skeletons Spear Goblins Bomber Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard Spear Goblins Firecracker Tombstone
Electro Wizard Mega Knight
Skeletons Tombstone
Skeletons Spear Goblins Bomber Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard Skeletons Spear Goblins Bomber Firecracker Tombstone Royal Ghost Mega Knight
Spear Goblins Firecracker Electro Wizard
Tombstone Mega Knight Skeletons Bomber Electro Wizard
Bomber Mega Knight Firecracker Tombstone Royal Ghost Electro Wizard
Tombstone Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Skeletons Bomber Firecracker Tombstone Electro Wizard
Tombstone Mega Knight Spear Goblins Bomber Firecracker Royal Ghost Electro Wizard
Spear Goblins Bomber Firecracker Tombstone Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Bomber Royal Ghost Mega Knight Spear Goblins Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Tombstone Royal Ghost Electro Wizard
Electro Wizard Bomber Firecracker Royal Ghost Mega Knight
Tombstone Mega Knight Skeletons Spear Goblins Electro Wizard
Mega Knight Electro Wizard
Skeletons Tombstone Mega Knight
Firecracker Skeletons Electro Wizard
Skeletons Spear Goblins Tombstone Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Spear Goblins Firecracker Tombstone
Skeletons Tombstone
Mega Knight Tombstone
Mega Knight Electro Wizard
Mega Knight Skeletons Tombstone
Bomber Firecracker Mega Knight
Tombstone Electro Wizard Skeletons Spear Goblins Bomber Firecracker
Mega Knight Bomber Firecracker Royal Ghost Electro Wizard
Bomber Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost Electro Wizard
Firecracker
Bomber Firecracker Mega Knight
Firecracker Spear Goblins
Bomber Firecracker
Firecracker
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Spear Goblins Bomber Firecracker
Firecracker Mega Knight
Bomber
Bomber Firecracker Electro Wizard Mega Knight
Bomber Firecracker Mega Knight
Mega Knight
Firecracker Bomber Mega Knight
Firecracker Royal Ghost Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Bomber Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Spear Goblins Tombstone
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Bomber Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: