My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Balloon Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Balloon Prince Skeleton King
Giant Snowball
Skeletons Musketeer Skeleton Army Balloon Skeleton King
Zap
Skeletons Skeleton Army Balloon Prince Skeleton King
Barbarian Barrel
Skeletons Musketeer Skeleton Army Skeleton King
The Log
Skeletons Mini P.E.K.K.A Musketeer Skeleton Army Prince Skeleton King
Earthquake
Skeletons Skeleton Army Skeleton King
Arrows
Skeletons Skeleton Army Skeleton King
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Skeleton Army Balloon Prince Skeleton King
Fireball
Musketeer Skeleton Army Balloon Skeleton King
Poison
Musketeer Skeleton Army Balloon Skeleton King
Lightning
Mini P.E.K.K.A Musketeer Balloon Prince Skeleton King
Rocket
Musketeer Balloon Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Army Mini P.E.K.K.A Musketeer Skeleton King Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Musketeer The Log
Musketeer
Mini P.E.K.K.A Balloon Prince The Log
Skeleton Army
Skeleton King
Balloon
Musketeer The Log
Prince
Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer Balloon Prince
Skeleton King
Skeleton Army

Defense Synergies 4 10

Skeletons
Musketeer Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A
The Log Skeletons Musketeer Skeleton Army
Musketeer
Skeletons The Log Mini P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army
Mini P.E.K.K.A Musketeer Prince The Log Skeleton King
Balloon
Prince
The Log Skeletons Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Prince Skeletons Skeleton Army
Skeleton King
Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Mini P.E.K.K.A Skeleton Army Skeletons Musketeer Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Skeletons Musketeer
Mini P.E.K.K.A Skeleton Army Prince Skeletons Musketeer Skeleton King
Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army The Log Skeletons Musketeer
Musketeer
Musketeer The Log
Mini P.E.K.K.A Skeletons Musketeer Skeleton Army Prince Skeleton King
Skeleton Army Skeletons Mini P.E.K.K.A Musketeer Prince
Skeleton Army Skeletons Musketeer The Log Skeleton King
Musketeer
Mini P.E.K.K.A Skeleton Army Prince Skeletons Musketeer The Log
Skeleton Army Mini P.E.K.K.A Prince The Log Skeleton King
Mini P.E.K.K.A Skeleton Army Prince Skeleton King
Skeleton Army Mini P.E.K.K.A Prince The Log
Skeletons Mini P.E.K.K.A Musketeer Skeleton Army Prince
Musketeer Skeleton Army Prince The Log
The Log Musketeer
Mini P.E.K.K.A Musketeer Prince
Skeleton Army Mini P.E.K.K.A Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Prince
Mini P.E.K.K.A Musketeer Prince The Log
Skeleton Army Skeletons Mini P.E.K.K.A Musketeer Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer Skeleton Army Prince
Skeletons Musketeer
Mini P.E.K.K.A Skeleton Army Prince Skeletons Musketeer
Mini P.E.K.K.A Skeleton Army Prince
Skeletons Mini P.E.K.K.A Skeleton Army Prince The Log
Skeletons Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Prince
Skeleton Army Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Skeletons Skeleton King
Musketeer Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A Musketeer Prince The Log Skeleton King
Mini P.E.K.K.A Musketeer The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer Prince The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log
Mini P.E.K.K.A Musketeer Prince
Musketeer Prince The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Prince The Log
The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
The Log
The Log Musketeer
Musketeer Prince The Log
Musketeer The Log
Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer The Log
Prince
The Log
Musketeer Skeleton Army Prince
Musketeer
The Log
Mini P.E.K.K.A Musketeer Prince
The Log Musketeer Skeleton King
Musketeer Prince
Musketeer The Log Skeleton King
Musketeer
Musketeer Prince The Log
Prince

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