My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Goblin Barrel Skeleton Army Miner
Giant Snowball
Skeletons Archers Goblin Barrel Skeleton Army Miner
Zap
Skeletons Archers Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Archers Valkyrie Goblin Barrel Skeleton Army
The Log
Skeletons Archers Royal Giant Goblin Barrel Skeleton Army
Earthquake
Skeletons Archers Goblin Barrel Skeleton Army
Arrows
Skeletons Archers Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Archers Valkyrie Goblin Barrel Skeleton Army Miner
Fireball
Archers Goblin Barrel Skeleton Army
Poison
Archers Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Barrel Skeleton Army Miner Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Goblin Barrel Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Royal Giant Miner
Royal Giant
Fireball Goblin Barrel Miner Archers
Fireball
Royal Giant Miner
Valkyrie
Archers Goblin Barrel
Goblin Barrel
Royal Giant Valkyrie Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Royal Giant Archers Fireball Goblin Barrel

Defense Synergies 1 4

Skeletons
Archers
Archers
Valkyrie Skeletons Skeleton Army
Royal Giant
Fireball
Valkyrie Miner
Valkyrie
Archers Fireball
Goblin Barrel
Skeleton Army
Archers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army Skeletons Valkyrie
Skeleton Army Skeletons Archers Valkyrie
Skeleton Army Skeletons Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Skeletons Archers Valkyrie
Archers Fireball
Fireball Valkyrie
Skeletons Skeleton Army
Skeleton Army Skeletons Archers Valkyrie Miner
Archers Valkyrie Skeleton Army Skeletons Fireball
Archers Fireball
Skeleton Army Skeletons Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army
Skeleton Army Fireball
Skeletons Fireball Valkyrie Skeleton Army
Fireball Archers Valkyrie Skeleton Army
Valkyrie Archers Fireball
Valkyrie Skeleton Army Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Archers Fireball
Fireball Archers Valkyrie Miner
Skeleton Army Skeletons Valkyrie
Valkyrie Skeleton Army Fireball
Skeletons Valkyrie Skeleton Army
Fireball Skeletons Archers
Skeleton Army Skeletons Archers Fireball Valkyrie
Valkyrie Skeleton Army
Skeletons Fireball Valkyrie Skeleton Army
Skeletons Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Skeletons Fireball Valkyrie
Archers Fireball Valkyrie Skeleton Army
Skeleton Army Skeletons Archers Fireball Valkyrie
Valkyrie Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Valkyrie
Fireball Valkyrie
Fireball
Archers
Fireball
Fireball Miner
Fireball
Miner Fireball Valkyrie
Fireball Archers
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Valkyrie Miner
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Miner
Archers Fireball
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Archers Fireball Skeleton Army
Fireball Archers
Fireball
Fireball Miner Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Miner

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