My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Prince Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Barbarians Witch
Zap
Skeletons Witch Prince
Barbarian Barrel
Skeletons Barbarians Valkyrie Witch Electro Wizard
The Log
Skeletons Barbarians Witch Prince
Earthquake
Skeletons Barbarians Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Barbarians Valkyrie Witch Prince Electro Wizard
Fireball
Barbarians Witch Electro Wizard
Poison
Barbarians Witch Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard
Rocket
Barbarians Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Valkyrie Electro Wizard Golden Knight Barbarians Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Valkyrie Electro Wizard Golden Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Valkyrie
Prince Witch Electro Wizard
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard
Valkyrie Prince Mega Knight
Mega Knight
Prince Witch Electro Wizard
Golden Knight

Defense Synergies 0 11

Skeletons
Witch Prince Electro Wizard
Barbarians
Valkyrie
Witch Prince Electro Wizard
Witch
Skeletons Valkyrie Prince Electro Wizard Mega Knight
Prince
Skeletons Valkyrie Witch Electro Wizard
Electro Wizard
Skeletons Valkyrie Witch Prince Mega Knight
Mega Knight
Witch Electro Wizard
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Golden Knight
Barbarians Skeletons Valkyrie Witch Prince Electro Wizard Mega Knight
Barbarians Witch Prince Mega Knight Skeletons Valkyrie Electro Wizard
Barbarians Witch Prince Skeletons Valkyrie Electro Wizard Mega Knight
Barbarians Valkyrie Prince Mega Knight
Skeletons Valkyrie Electro Wizard Mega Knight
Electro Wizard Witch
Barbarians Valkyrie Electro Wizard Mega Knight Golden Knight
Barbarians Witch Skeletons Prince
Skeletons Barbarians Valkyrie Prince Electro Wizard Mega Knight
Barbarians Valkyrie Witch Electro Wizard Skeletons Mega Knight
Witch Electro Wizard
Barbarians Prince Mega Knight Skeletons Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Barbarians Witch Prince Electro Wizard Golden Knight
Barbarians Prince Electro Wizard Mega Knight
Barbarians Prince Electro Wizard Mega Knight
Barbarians Mega Knight Skeletons Valkyrie Witch Prince Electro Wizard
Valkyrie Mega Knight Barbarians Witch Prince Electro Wizard Golden Knight
Valkyrie Witch Barbarians Electro Wizard Mega Knight
Barbarians Prince Electro Wizard
Valkyrie Mega Knight Barbarians Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Skeletons Witch Prince Electro Wizard
Electro Wizard Valkyrie Prince Mega Knight
Barbarians Mega Knight Skeletons Valkyrie Witch Prince Electro Wizard Golden Knight
Valkyrie Prince Mega Knight Barbarians Electro Wizard
Barbarians Skeletons Valkyrie Witch Prince Mega Knight
Skeletons Witch Electro Wizard
Prince Skeletons Barbarians Valkyrie Witch Electro Wizard
Mega Knight Barbarians Valkyrie Prince
Electro Wizard Mega Knight Skeletons Barbarians Valkyrie Witch Prince
Witch Skeletons Barbarians
Mega Knight Barbarians Valkyrie Witch Prince Golden Knight
Mega Knight Barbarians Valkyrie Prince Electro Wizard
Barbarians Prince Mega Knight Skeletons Valkyrie Witch Golden Knight
Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Electro Wizard Skeletons Valkyrie Prince Golden Knight
Valkyrie Mega Knight Barbarians Witch Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Electro Wizard Golden Knight
Barbarians Valkyrie Prince
Valkyrie Mega Knight
Witch
Witch
Golden Knight
Prince Electro Wizard
Valkyrie Prince Electro Wizard Golden Knight
Golden Knight
Prince
Witch Golden Knight
Mega Knight
Prince Electro Wizard Mega Knight
Valkyrie Witch Mega Knight Golden Knight
Prince Mega Knight
Prince
Barbarians
Valkyrie Witch Mega Knight
Witch
Witch Electro Wizard Golden Knight
Witch Prince Mega Knight Golden Knight
Golden Knight
Witch Electro Wizard
Electro Wizard Witch
Mega Knight
Electro Wizard
Prince Mega Knight
Electro Wizard Barbarians Witch Prince
Witch Electro Wizard
Valkyrie Prince Electro Wizard Mega Knight
Prince Mega Knight
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Prince Electro Wizard Mega Knight Golden Knight
Prince
Mega Knight

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