My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Minion Horde Goblin Barrel
Giant Snowball
Bats Skeleton Barrel Barbarians Minion Horde Goblin Barrel
Zap
Bats Skeleton Barrel Minion Horde Goblin Barrel
Barbarian Barrel
Skeleton Barrel Barbarians Goblin Barrel
The Log
Skeleton Barrel Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Bats Skeleton Barrel Minion Horde Goblin Barrel
Royal Delivery
Bats Skeleton Barrel Barbarians Minion Horde Goblin Barrel Mother Witch
Fireball
Skeleton Barrel Barbarians Minion Horde Goblin Barrel Mother Witch
Poison
Bats Skeleton Barrel Barbarians Minion Horde Mother Witch
Lightning
Mother Witch
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Goblin Barrel Freeze Mother Witch Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Goblin Barrel
Arrows
Skeleton Barrel Goblin Barrel Freeze Mother Witch
Skeleton Barrel
Bats Goblin Barrel Arrows Freeze
Barbarians
Minion Horde
Freeze
Goblin Barrel
Skeleton Barrel Bats Arrows
Freeze
Arrows Skeleton Barrel Minion Horde
Mother Witch
Arrows

Defense Synergies 0 5

Bats
Freeze
Arrows
Barbarians Mother Witch
Skeleton Barrel
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Goblin Barrel
Freeze
Bats Minion Horde
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde
Barbarians Minion Horde Bats
Barbarians Minion Horde Bats Freeze
Barbarians Minion Horde Bats
Arrows Barbarians
Arrows Freeze Bats Mother Witch
Bats Minion Horde Arrows Freeze
Arrows Skeleton Barrel Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Bats Barbarians Minion Horde Mother Witch Arrows Freeze
Arrows Minion Horde Bats
Barbarians Minion Horde Bats Freeze
Bats Arrows Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Freeze
Barbarians Minion Horde Bats Arrows
Arrows Bats Barbarians Minion Horde
Arrows Freeze Bats Barbarians Mother Witch
Barbarians
Bats Arrows Barbarians Minion Horde Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Skeleton Barrel
Barbarians Bats Minion Horde
Bats Barbarians Minion Horde
Barbarians Minion Horde
Arrows Mother Witch Bats Skeleton Barrel Minion Horde Freeze
Bats Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Freeze Bats Barbarians
Barbarians Minion Horde
Bats Barbarians Minion Horde
Arrows Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Bats Minion Horde Freeze
Bats Arrows Barbarians Minion Horde Freeze Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Minion Horde Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel Minion Horde
Arrows Skeleton Barrel Barbarians Freeze
Arrows Minion Horde
Arrows Mother Witch Bats Skeleton Barrel Minion Horde Freeze
Arrows Minion Horde
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel
Bats Minion Horde
Arrows Skeleton Barrel Minion Horde
Arrows
Skeleton Barrel
Arrows Skeleton Barrel Minion Horde Freeze
Arrows Skeleton Barrel
Arrows Skeleton Barrel Minion Horde
Arrows Skeleton Barrel Minion Horde
Arrows Freeze
Bats Minion Horde
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mother Witch
Minion Horde
Arrows
Arrows Skeleton Barrel Barbarians Minion Horde
Arrows Freeze Mother Witch
Minion Horde
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Arrows Minion Horde Mother Witch
Bats Skeleton Barrel Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Skeleton Barrel Minion Horde Bats Barbarians Freeze
Arrows
Freeze
Arrows
Minion Horde
Arrows Skeleton Barrel
Arrows
Minion Horde
Bats Minion Horde Freeze
Bats
Skeleton Barrel Freeze

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