My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Dark Prince Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Dark Prince Sparky
The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Fireball
Elite Barbarians Inferno Dragon Sparky
Poison
Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Rocket
Elite Barbarians Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Mini P.E.K.K.A Dark Prince Inferno Dragon Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Mini P.E.K.K.A Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Sparky Mega Knight
Mini P.E.K.K.A
Sparky Mirror Dark Prince The Log Mega Knight
Mirror
The Log Mini P.E.K.K.A Sparky
Dark Prince
Mini P.E.K.K.A Sparky
The Log
Mirror Elite Barbarians Mini P.E.K.K.A Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Mini P.E.K.K.A Elite Barbarians Mirror Dark Prince The Log
Mega Knight
Inferno Dragon Elite Barbarians Mini P.E.K.K.A The Log

Defense Synergies 2 13

Elite Barbarians
Dark Prince Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Elite Barbarians Mirror
Mirror
Mini P.E.K.K.A The Log Inferno Dragon Sparky Mega Knight
Dark Prince
Elite Barbarians The Log
The Log
Mini P.E.K.K.A Elite Barbarians Mirror Dark Prince Inferno Dragon Sparky Mega Knight
Inferno Dragon
Mirror The Log Mega Knight
Sparky
Mirror The Log
Mega Knight
Elite Barbarians Mirror The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Sparky Dark Prince The Log Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Elite Barbarians Dark Prince Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Sparky Dark Prince Mega Knight
Elite Barbarians Mini P.E.K.K.A Dark Prince The Log Sparky Mega Knight
The Log Dark Prince Mega Knight
Inferno Dragon
The Log Sparky Mega Knight
Mini P.E.K.K.A Inferno Dragon Sparky Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Dark Prince Sparky Mega Knight
Dark Prince The Log Mega Knight
Inferno Dragon
Mini P.E.K.K.A Sparky Mega Knight Elite Barbarians Dark Prince The Log
Sparky Mega Knight Mini P.E.K.K.A Dark Prince The Log
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Sparky Mega Knight
Elite Barbarians Mini P.E.K.K.A The Log Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince
Mega Knight Elite Barbarians Dark Prince The Log
The Log Dark Prince Inferno Dragon Mega Knight
Mini P.E.K.K.A Sparky Elite Barbarians Inferno Dragon
Dark Prince Mega Knight Elite Barbarians Mini P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Sparky
Elite Barbarians Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince The Log Sparky
Mini P.E.K.K.A Dark Prince Mega Knight Elite Barbarians The Log Sparky
Elite Barbarians Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky Mega Knight
Mini P.E.K.K.A Dark Prince Sparky Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Inferno Dragon Sparky
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Sparky
Mega Knight Elite Barbarians Dark Prince The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight Sparky
Sparky Mega Knight
Elite Barbarians Sparky Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
Dark Prince The Log Sparky
Dark Prince The Log Sparky Mega Knight
The Log Sparky
The Log
The Log
Elite Barbarians Mini P.E.K.K.A Sparky
Dark Prince The Log Sparky
Elite Barbarians The Log Sparky
Elite Barbarians The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Dark Prince The Log Sparky Mega Knight
The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
The Log Dark Prince Sparky Mega Knight
Inferno Dragon
The Log Sparky
The Log Sparky Mega Knight
The Log Sparky
Elite Barbarians Sparky
Elite Barbarians Mini P.E.K.K.A Sparky
The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
The Log Sparky
Dark Prince
The Log
Mini P.E.K.K.A Dark Prince Sparky Mega Knight
The Log
Sparky
Elite Barbarians Dark Prince Sparky Mega Knight
Elite Barbarians The Log Sparky
Dark Prince The Log Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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